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Transporters
#11
hmmm I was thinking of a teleporter not too long ago but instead of the door i was thinking of a little sparkly floating mass of energy that can eather teleport you to another energy mass OR as a oneway teleport it would teleport you to the ID you set (not a mass of enegy) and it would teleport you somewhere without the ability to turn back
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#12
Why not a catapult? Jack is just flung through the air across a few dozen screens to a new location with no way to get back.
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#13
... or you could hop onto a grey bat platform which can take Jack between many rooms with no way back. Wink
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#14
Yes, but unless you can have hidden bat platforms they can't jump off you won't have the same effect Smile
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#15
Sure, teleporters are always possible... I just always question if they would really make the game *better*. It would be SO easy for designers to abuse them, so that it becomes confusing. Imagine lots of teleporters in one room, and a sort of
teleporter maze
set up. I KNOW someone will do this if they can. And it won't be fun to play for most.
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#16
407364785C7378657378160 wrote: Sure, teleporters are always possible... I just always question if they would really make the game *better*. It would be SO easy for designers to abuse them, so that it becomes confusing. Imagine lots of teleporters in one room, and a sort of
teleporter maze
set up. I KNOW someone will do this if they can. And it won't be fun to play for most.

Admittedly, I had originally been thinking of having different land masses across the vast game grid, and using them as means of travel (bidirectional) between areas. However, the more I think about it, the more I like using the idea as a way of creating mansions with a little depth to them.

Nearly all elements to the game could potentially be used to excess and be abused. On the other hand, sometimes existing items get used in new and creative ways that you don't expect, and they end up really adding to the game. Case in point: the idea of the friendly helper/goblin. That's one of my favorite new additions and it had it's roots in something that was experimental.

The thing I did with the platforms and the panels might be another... well, it's not quite in same league, but if nothing else I liked that it showed a design possibility that I didn't see used much in the other included mansions. Also, I greatly prefer the approach than seeing moving platforms pile into each other and stack up.

Every new feature introduces a certain amount of risk, I suppose. Perhaps you place a limit to the number of
teleporters/portals
in a single room. I also think requiring them to be bidirectional makes a lot of sense.

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#17
073A37063030323039550 wrote: I'd like to see areas (that are something like exits) which could transport Jack to some specified location within the mansion. Something like this could be used to create some pretty challenging new puzzles. These could be one-way or two-way portals.

I like the idea of portals. And walls & fireplaces that move to reveal a hidden area.
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