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Beta 3 - Nightmare Mansion HARD [Fixed: Beta4] - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: 130 (https://actionsoft.com/forum/forumdisplay.php?fid=13) +--- Forum: 998 (https://actionsoft.com/forum/forumdisplay.php?fid=165) +--- Thread: Beta 3 - Nightmare Mansion HARD [Fixed: Beta4] (/showthread.php?tid=1753) |
Beta 3 - Nightmare Mansion HARD [Fixed: Beta4] - margherita64 - 07-15-2011 When Jack entered the room 16691 the music stops and I had the message you can see in the picture Re: Beta 3 - Nightmare Mansion HARD - RobSeegel - 07-15-2011 My fault I'm afraid, Vern. I'll write a quick script that will check all mansions for similar issues. Re: Beta 3 - Nightmare Mansion HARD - VernJensen - 07-15-2011 Thanks Rob. Would it be easy to modify the script to report all room numbers in a mansion where music changes? (i.e. index other than 0.) That would be quite useful. (Bonus: if it also lists what index each room changes the music to.) For instance: 16690: music index 3 17428: music index 2 and so on. Re: Beta 3 - Nightmare Mansion HARD - VernJensen - 07-15-2011 And maybe do POSSIBLE ERRORif the music index is higher than the build-in music index list. And ERROR ALERT!!!if it's higher than 100. Re: Beta 3 - Nightmare Mansion HARD - RobSeegel - 07-15-2011 093A2D31153A312C3A315F0 wrote: Thanks Rob. Would it be easy to modify the script to report all room numbers in a mansion where music changes? (i.e. index other than 0.) That would be quite useful. (Bonus: if it also lists what index each room changes the music to.) Yes - all of these plus what's in your other post should be very easy to do. I'll probably send you an email about this later on today. Re: Beta 3 - Nightmare Mansion HARD - RobSeegel - 07-16-2011 Just an update for the thread. Using a script I found that that was the only room like that. I ran it against all mansions in Beta3 and Beta4. Beta3 showed the one room, and Beta4 didn't (since Vern fixed it). So, that's a relief. |