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Custom Sprites - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: Original Midnight Mansion (Mac only) (https://actionsoft.com/forum/forumdisplay.php?fid=7) +--- Forum: Game Improvements (https://actionsoft.com/forum/forumdisplay.php?fid=40) +--- Thread: Custom Sprites (/showthread.php?tid=313) |
Re: Custom Sprites - Psychotronic - 02-23-2007 Oh. Gotcha. Seems like there should be some way around that. But my programming knowledge does not cover it. Re: Custom Sprites - VernJensen - 02-23-2007 The issue is not CodeWarrior vs. XCode, but rather the old MacOS Carbon API that I'm using. There is an object you can put in dialog boxes that lets users enter/edit text, but this object only accepts up to 255 characters. Re: Custom Sprites - VernJensen - 02-23-2007 Well, I've spent the past several hours messing with a possible solution. It's turned out to be quite frustrating. I'm asking on a developer list to see if I can get it working. So maybe we'll have something. But it's already consumed hours of time that could've been spent doing something else. That's why I hate legacy code. Bah. Re: Custom Sprites - aquaMat - 02-23-2007 Folks, is it really so bad that we have to use a resource editor to make BBBs ? ...I don't think so. Maybe Vern should dedicate his valuable time to more important innovations.... ?? Re: Custom Sprites - Wingy - 02-23-2007 joeb wrote: Wingy, I don't want to read your big tutorial... I knew how to edit sprites and tiles before the game even came out! I did it with Glider Pro, for example. (If you want to try it, go to my site and there's a link to download it in Games) I made big houses for the paper airplane to go around in. The best part was, the edited sprites were in the house file! Not in the data forks of the application! Well anyways... back to the subject... Can you just answer me straight out here, joe? :-? Re: Custom Sprites - joeb - 02-23-2007 Sure but being an old fart I forgot the question. ![]() Joe B Re: Custom Sprites - Wingy - 02-23-2007 Wingy wrote: Sweet! Do we still have to go into ResEdit to edit signs to say something? :-? And... how exactly do you edit tiles through theis way? :-? Never figured it out! That was my Question, you old fart? :-? Re: Custom Sprites - joeb - 02-23-2007 Yes you young whippersnapper. You still have to edit text resources, used by MM signposts, in ResEdit, etc. I use Resourcerer because I can see all the tiles as a list of graphics. Rezilla doesn't do that and I haven't used ResEdit for quite a while. Rezilla is for sounds because you can double click on a sound in the list and it will play it. In Resourcerer when you double click you get a little dialog box that has a Sound Me Out button that you then have to click to hear the sound. Editing tile. Open the resource in whatever resource editor. Do a copy. Go into whatever graphics software. Open a new document. Paste. Edit away. Copy the ENTIRE graphic. Go back to your resource editor. Paste the modified graphic back in. Save the resource. Save the resource file. Make sense????? Joe B Re: Custom Sprites - Wingy - 02-23-2007 ...I already knew that! But how do you do edit the tiles the way that Vern said about the sprites in 1.0.8?! :-? Re: Custom Sprites - VernJensen - 02-23-2007 I think you need to be more specific, Wingy. Your original question was vague, Joe tried to answer it, and your new question is just as vague. Let us know exactly what part of tile editing you don't understand how to do. |