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  Shield kills medusa heads?
Posted by: VernJensen - 01-06-2010, 10:26 PM - Forum: Game Improvements - Replies (8)

I think it was an oversight on my part, that shields do not permanently kill the female medusa heads. I am looking to get this changed for the sequel, but am wondering, if I changed it for the original game as well (next version), would this cause problems with any existing mansions?<br />
<br />
Second question: when levers affect conveyor belts (either direction or start/stop, I forget which -- maybe both), the <blockquote>action is default room state</blockquote> checkbox does nothing. Again, if I were to <blockquote>fix</blockquote> this, would this mess up any existing mansions?

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  Reset your ObjectIDs!
Posted by: VernJensen - 01-06-2010, 08:58 PM - Forum: Custom Mansions / Designing - No Replies

Apparently there is a bug in Midnight Mansion where, if the currently in-use ObjectID is higher than 32,767, problems start to happen when levers attempt to control an object with an ID higher than this number.<br />
<br />
But it's very rare to have this many objects in a mansion. So I recommend, while designing, resetting your ObjectIDs whenever the number seems to be getting higher. (You can reset them as often as you'd like.)<br />
<br />
I'd double-check to make sure your levers still affect the same sprite, after you do the <blockquote>Reset</blockquote>, but I believe the editor handles this properly.<br />
<br />
A little background on what this is:<br />
<br />
Every time you add a sprite to the game, the editor assigns it an objectID, starting with 1, and increasing with each object you add. If you get up to 100 objects, and then delete some old objects or entire rooms, the next ID used will still be 101, even though there are <blockquote>available</blockquote> objectIDs that can be reused, due to deleting other sprites. <br />
<br />
<blockquote>Reset Object IDs</blockquote> re-numbers all objects in the entire mansion, starting from 1, so there are no unused IDs. This helps avoid problems where, if you exceed 32,767, apparently problems can happen. It's not supposed to happen, and I'll be looking into this to see if I can get this fixed, but in general, the <blockquote>solution</blockquote> is simple and easy.<br />
<br />
If you let your objectIDs exceed 32,767, and *then* use Reset ObjectIDs, you may have problems with levers no longer controlling their target object properly, for any target objects that had a value higher than 32,767. So you may have to go back and re-enter the correct objectID into the lever for these objects. But the easy way to avoid this is to reset your object IDs before the number gets higher than 32,767.<br />
<br />
I'm not sure if this is confusing, but if you have any questions, please ask.<br />
<br />

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  Message to Carol
Posted by: Freddy - 01-05-2010, 11:14 PM - Forum: recycle - Replies (3)

Enclosed you'll find the zipfile for the 4 versions of O'C. Size zip-file is 23,1 MB.



Attached Files
.zip   Archief_003.zip (Size: 19.53 KB / Downloads: 1)
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  Slowness
Posted by: Freddy - 01-05-2010, 10:24 AM - Forum: 008 - No Replies

Undecided<br />
A few days ago I experienced an odd slowness. When I made changes in the Admin Center and saved them, there were no changes. But several hours later, suddenly the things were changed.<br />
<br />
I experienced somthing similar when I tried to change my emailaddress in UserCP. Well, it took more than a day before the new one became visible.<br />
<br />
Btw, please use my new emailaddress for MM and MMF stuff. Although the other address won't be removed.

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  Happy New Year to all!!!!!
Posted by: Matari - 01-02-2010, 07:38 PM - Forum: Speaker's Corner - Replies (11)

And, great job on the boards - looks good.<br />
;D<br />
<br />

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  Happy New Year!
Posted by: Semi-Native - 01-01-2010, 03:21 PM - Forum: Speaker's Corner - Replies (6)

Wishing everyone a happy, healthy and prosperous 2010 and beyond.<br />
<br />
[smiley=beer.gif] [smiley=vrolijk_26.gif] [smiley=2vrolijk_08.gif] [smiley=cheesy.gif]<br />

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  Topic for personal use
Posted by: Freddy - 12-29-2009, 09:39 AM - Forum: recycle - Replies (1)

Dear friends<br />
<br />
Please don't open the enclosed attachments. I took the freedom of using a little bit of space at MMF, to be able to show my new mansion to Oline. Thx.<br />
<br />
Once the mansion got uploaded, I will remove this topic of course.<br />
<br />
Fr.

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  PM's?
Posted by: brell - 12-28-2009, 11:32 AM - Forum: 008 - Replies (4)

How come you all have a PM button below your posts and I don't?

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  Login
Posted by: Freddy - 12-28-2009, 10:39 AM - Forum: 008 - No Replies

I am sure that you have noticed that the login-process with YaBB 2.4 did change. After clicking on the Login-tab, one gets directed 'somewhere' to the bottom.<br />
<br />
It IS possible to complete the login without using a mouse. Enter your name, press the tab-key, enter your password and enter.<br />
<br />
But it would be neater if a click on the login-tab should direct one COMPLETELY to the bottom, so that all login-fields are immediately within reach.<br />
<br />
I was wondering if any of you could change that? And if not, no harm.

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  Adding smilies - test
Posted by: Freddy - 12-28-2009, 10:20 AM - Forum: 008 - Replies (5)

Went wrong ... >Sad

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