<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Midnight Mansion Forums - Complex, The]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Mon, 20 Apr 2026 07:47:02 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Buried Levers]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2022</link>
			<pubDate>Wed, 02 May 2012 02:50:54 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=243">RobSeegel</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2022</guid>
			<description><![CDATA[Buried lever report:<br />
<br />
Checking The Complex/<br />
Scanning mansion room sprites...<br />
<strong>18498</strong> contains 1 buried lever<br />
<strong>18692</strong> contains 1 buried lever<br />
<strong>18693</strong> contains 1 buried lever<br />
<strong>18696</strong> contains 2 buried levers<br />
<strong>18698</strong> contains 1 buried lever<br />
<strong>18892</strong> contains 1 buried lever<br />
<strong>19094</strong> contains 1 buried lever<br />
<strong>19096</strong> contains 1 buried lever<br />
<strong>19098</strong> contains 1 buried lever<br />
<strong>19292</strong> contains 1 buried lever<br />
<strong>19293</strong> contains 1 buried lever<br />
<strong>19297</strong> contains 1 buried lever<br />
<strong>19497</strong> contains 1 buried lever<br />
<strong>19498</strong> contains 1 buried lever<br />
<strong>19694</strong> contains 1 buried lever<br />
<strong>19696</strong> contains 2 buried levers<br />
<strong>19699</strong> contains 1 buried lever<br />
<strong>19898</strong> contains 1 buried lever<br />
<strong>19899</strong> contains 1 buried lever<br />
<strong>19901</strong> contains 2 buried levers<br />
<strong>20091</strong> contains 2 buried levers<br />
<strong>20095</strong> contains 1 buried lever<br />
<strong>20097</strong> contains 1 buried lever<br />
<strong>20102</strong> contains 1 buried lever<br />
<strong>20299</strong> contains 1 buried lever<br />
<strong>20491</strong> contains 1 buried lever<br />
<strong>20496</strong> contains 1 buried lever]]></description>
			<content:encoded><![CDATA[Buried lever report:<br />
<br />
Checking The Complex/<br />
Scanning mansion room sprites...<br />
<strong>18498</strong> contains 1 buried lever<br />
<strong>18692</strong> contains 1 buried lever<br />
<strong>18693</strong> contains 1 buried lever<br />
<strong>18696</strong> contains 2 buried levers<br />
<strong>18698</strong> contains 1 buried lever<br />
<strong>18892</strong> contains 1 buried lever<br />
<strong>19094</strong> contains 1 buried lever<br />
<strong>19096</strong> contains 1 buried lever<br />
<strong>19098</strong> contains 1 buried lever<br />
<strong>19292</strong> contains 1 buried lever<br />
<strong>19293</strong> contains 1 buried lever<br />
<strong>19297</strong> contains 1 buried lever<br />
<strong>19497</strong> contains 1 buried lever<br />
<strong>19498</strong> contains 1 buried lever<br />
<strong>19694</strong> contains 1 buried lever<br />
<strong>19696</strong> contains 2 buried levers<br />
<strong>19699</strong> contains 1 buried lever<br />
<strong>19898</strong> contains 1 buried lever<br />
<strong>19899</strong> contains 1 buried lever<br />
<strong>19901</strong> contains 2 buried levers<br />
<strong>20091</strong> contains 2 buried levers<br />
<strong>20095</strong> contains 1 buried lever<br />
<strong>20097</strong> contains 1 buried lever<br />
<strong>20102</strong> contains 1 buried lever<br />
<strong>20299</strong> contains 1 buried lever<br />
<strong>20491</strong> contains 1 buried lever<br />
<strong>20496</strong> contains 1 buried lever]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complex-Stuck question]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1591</link>
			<pubDate>Sun, 07 Nov 2010 15:05:52 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=84">dlcatftwin</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1591</guid>
			<description><![CDATA[Greetings, all.<br />
Jack went into this room and the doors shut around him.<br />
Now what?<br />
Thanks,<br />
DLC<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1289" target="_blank" title="">20299_Complex.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Greetings, all.<br />
Jack went into this room and the doors shut around him.<br />
Now what?<br />
Thanks,<br />
DLC<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1289" target="_blank" title="">20299_Complex.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Complex - Jumping Question]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1590</link>
			<pubDate>Sun, 07 Nov 2010 01:05:59 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=84">dlcatftwin</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1590</guid>
			<description><![CDATA[Hi all,<br />
I am now trying the Complex - great stuff, that!<br />
Well I am in secret chamber, room 20941.<br />
Quick question: am I *supposed* to be able to make the next jump (to the right)?<br />
<br />
Thanks much,<br />
DLC<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1288" target="_blank" title="">Complex_20941.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi all,<br />
I am now trying the Complex - great stuff, that!<br />
Well I am in secret chamber, room 20941.<br />
Quick question: am I *supposed* to be able to make the next jump (to the right)?<br />
<br />
Thanks much,<br />
DLC<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1288" target="_blank" title="">Complex_20941.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Complex]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1125</link>
			<pubDate>Fri, 10 Jul 2009 21:20:45 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=324">zipwin</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1125</guid>
			<description><![CDATA[I read that there may be rooms in this puzzle not on the maps. I have found several secret room but wonder if there are rooms not shown as secret on the maps?<br />
]]></description>
			<content:encoded><![CDATA[I read that there may be rooms in this puzzle not on the maps. I have found several secret room but wonder if there are rooms not shown as secret on the maps?<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Jack Stuck]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1122</link>
			<pubDate>Wed, 24 Jun 2009 07:38:50 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=122">hawaii</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1122</guid>
			<description><![CDATA[Great Game, Thank you<br />
<br />
I think that there is a JS. He fell from the room above.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=776" target="_blank" title="">Picture_2_021.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Great Game, Thank you<br />
<br />
I think that there is a JS. He fell from the room above.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=776" target="_blank" title="">Picture_2_021.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[THE COMPLEX:  Basic tips]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1119</link>
			<pubDate>Thu, 18 Jun 2009 07:26:44 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=20">aquaMat</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1119</guid>
			<description><![CDATA[Now that <strong><span style="color: #ff0000;">THE COMPLEX</span></strong> is released I'd like to give you a few basic tips &amp; advices:<br />
<br />
1. Before starting to play please <strong>read the ReadMeFirst - file</strong> carefully that comes with the download. <br />
It contains a few things you need to know and a lttle background storyline.<br />
<br />
2.  Feel free to go wherever you like.....the central section of The Complex is very non-linear. There is more than one route that leads to the exit...... even though some routes are quicker than others you can't say that there is a route that is <blockquote>more correct</blockquote> than another.<br />
<br />
3. Due to this non-linearity it can happen that you have the impression that a save pedestal appears too soon or too late (which it wouldn't if you took another route), or that the opening of a certain door seems a bit pointless to you, which it wouldn't have had you taken another route etc.<br />
Keep that in mind.<br />
4. The maps are pretty essential.....after all this isn't called The Complex for nothing   <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<br />
5.  Remember my series <blockquote>The Mansion Family</blockquote>?  Then you also might remember the fact that Mansion Family 2 (which was designed back in 2006) has never been released. I abandoned that mansion....even though it contained some pretty exciting parts and a few innovations. (See elsewhere in this forum for the reasons).<br />
However, for one of the innovations in The Mansion Family 2 I always regretted most that the project was abandoned. I called it the <blockquote>Fata Morgana</blockquote> effect.<br />
<br />
I always wanted to include it in another mansion, or even finish TMF2 because of that alone..... and so finally I included it here.  <br />
You will recognise it when you see it. In <em>The Complex</em> it is simply called a <blockquote>strange phenomenon</blockquote>...... and it's also a warning sign.<br />
Keep that in mind, too.<br />
<br />
So:   Have fun with and in The Complex !!<br />
<br />
aquaMat]]></description>
			<content:encoded><![CDATA[Now that <strong><span style="color: #ff0000;">THE COMPLEX</span></strong> is released I'd like to give you a few basic tips &amp; advices:<br />
<br />
1. Before starting to play please <strong>read the ReadMeFirst - file</strong> carefully that comes with the download. <br />
It contains a few things you need to know and a lttle background storyline.<br />
<br />
2.  Feel free to go wherever you like.....the central section of The Complex is very non-linear. There is more than one route that leads to the exit...... even though some routes are quicker than others you can't say that there is a route that is <blockquote>more correct</blockquote> than another.<br />
<br />
3. Due to this non-linearity it can happen that you have the impression that a save pedestal appears too soon or too late (which it wouldn't if you took another route), or that the opening of a certain door seems a bit pointless to you, which it wouldn't have had you taken another route etc.<br />
Keep that in mind.<br />
4. The maps are pretty essential.....after all this isn't called The Complex for nothing   <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" /><br />
<br />
5.  Remember my series <blockquote>The Mansion Family</blockquote>?  Then you also might remember the fact that Mansion Family 2 (which was designed back in 2006) has never been released. I abandoned that mansion....even though it contained some pretty exciting parts and a few innovations. (See elsewhere in this forum for the reasons).<br />
However, for one of the innovations in The Mansion Family 2 I always regretted most that the project was abandoned. I called it the <blockquote>Fata Morgana</blockquote> effect.<br />
<br />
I always wanted to include it in another mansion, or even finish TMF2 because of that alone..... and so finally I included it here.  <br />
You will recognise it when you see it. In <em>The Complex</em> it is simply called a <blockquote>strange phenomenon</blockquote>...... and it's also a warning sign.<br />
Keep that in mind, too.<br />
<br />
So:   Have fun with and in The Complex !!<br />
<br />
aquaMat]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shorcut to download]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1118</link>
			<pubDate>Wed, 17 Jun 2009 09:28:23 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=45">brell</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1118</guid>
			<description><![CDATA[To download the latest version of The Complex click <a href="https://actionsoft.com/forum/showthread.php?tid=1117">here</a>.]]></description>
			<content:encoded><![CDATA[To download the latest version of The Complex click <a href="https://actionsoft.com/forum/showthread.php?tid=1117">here</a>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[THE COMPLEX:  Another aquaMat mansion coming soon]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1111</link>
			<pubDate>Mon, 25 May 2009 09:38:57 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=20">aquaMat</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1111</guid>
			<description><![CDATA[Dear friends,<br />
<br />
I like to announce that Rose and myself are currently beta-testing my latest creation. During design and testing it used to have the working title <blockquote>Matt's Maze</blockquote>, but I plan to release it very soon under the official name of<br />
<br />
                                              <strong><span style="font-size: 114px;">THE COMPLEX</span></strong><br />
<br />
It is no <blockquote>real maze</blockquote> but it is in fact a huge complex of aisles, corridors, tubes and shafts where it is very easy to get lost in.<br />
It also has my usual share of <blockquote>secret passages</blockquote> etc., but I consider it to be a little easier than my last few mansions.<br />
<br />
What's great about it (I hope): after a pretty linear beginning (on icy mountains) Jack is headin' underground into The Complex, where the player can pretty much decide freely where he wants to go next.<br />
<br />
There are <blockquote>many roads leading to Rome</blockquote> so to speak, and even the order of the save pedestals is not necessarily fixed.<br />
<br />
At times it gets linear again (without really noticing it the player is softly <blockquote>guided</blockquote> towards a certain direction, after all) and of course especially near the end.<br />
However, it should provide fun for repeated plays (as I always intend my mansions to do), 'cause there are several hidden things or rooms etc. which probably won't be discovered the first time through.<br />
<br />
Another feature that make repeated plays interesting is the fact that every game will be a bit different, as noted above.<br />
<br />
There will be more than enough save points and a bit more money as usual to avoid frustration.<br />
<br />
Look forward....it won't be long anymore (at least not on my side)...we're currently testing version 0.9.x !<br />
<br />
<br />
PS: Thanks to Rose for her invaluable help in beta-testing.]]></description>
			<content:encoded><![CDATA[Dear friends,<br />
<br />
I like to announce that Rose and myself are currently beta-testing my latest creation. During design and testing it used to have the working title <blockquote>Matt's Maze</blockquote>, but I plan to release it very soon under the official name of<br />
<br />
                                              <strong><span style="font-size: 114px;">THE COMPLEX</span></strong><br />
<br />
It is no <blockquote>real maze</blockquote> but it is in fact a huge complex of aisles, corridors, tubes and shafts where it is very easy to get lost in.<br />
It also has my usual share of <blockquote>secret passages</blockquote> etc., but I consider it to be a little easier than my last few mansions.<br />
<br />
What's great about it (I hope): after a pretty linear beginning (on icy mountains) Jack is headin' underground into The Complex, where the player can pretty much decide freely where he wants to go next.<br />
<br />
There are <blockquote>many roads leading to Rome</blockquote> so to speak, and even the order of the save pedestals is not necessarily fixed.<br />
<br />
At times it gets linear again (without really noticing it the player is softly <blockquote>guided</blockquote> towards a certain direction, after all) and of course especially near the end.<br />
However, it should provide fun for repeated plays (as I always intend my mansions to do), 'cause there are several hidden things or rooms etc. which probably won't be discovered the first time through.<br />
<br />
Another feature that make repeated plays interesting is the fact that every game will be a bit different, as noted above.<br />
<br />
There will be more than enough save points and a bit more money as usual to avoid frustration.<br />
<br />
Look forward....it won't be long anymore (at least not on my side)...we're currently testing version 0.9.x !<br />
<br />
<br />
PS: Thanks to Rose for her invaluable help in beta-testing.]]></content:encoded>
		</item>
	</channel>
</rss>