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		<title><![CDATA[Midnight Mansion Forums - Game Improvements]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Fri, 17 Apr 2026 11:32:00 +0000</pubDate>
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		<item>
			<title><![CDATA[[m by=3525323B3B570 destboard=10003 dest=1283118619]: 'Midnight Mansion 3 - your opinion wanted!']]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1448</link>
			<pubDate>Mon, 30 Aug 2010 12:58:07 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=45">brell</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1448</guid>
			<description><![CDATA[[m by=3525323B3B570 destboard=10003 dest=1283118619/0#0]]]></description>
			<content:encoded><![CDATA[[m by=3525323B3B570 destboard=10003 dest=1283118619/0#0]]]></content:encoded>
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			<title><![CDATA[[m by=3525323B3B570 destboard=10003 dest=1274560232]: 'Fastest Times']]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1361</link>
			<pubDate>Mon, 30 Aug 2010 12:58:07 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=45">brell</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1361</guid>
			<description><![CDATA[[m by=3525323B3B570 destboard=10003 dest=1274560232/0#0]]]></description>
			<content:encoded><![CDATA[[m by=3525323B3B570 destboard=10003 dest=1274560232/0#0]]]></content:encoded>
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			<title><![CDATA[[m by=3525323B3B570 destboard=10003 dest=1274559422]: 'Transporters']]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1359</link>
			<pubDate>Mon, 30 Aug 2010 12:58:07 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=45">brell</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1359</guid>
			<description><![CDATA[[m by=3525323B3B570 destboard=10003 dest=1274559422/0#0]]]></description>
			<content:encoded><![CDATA[[m by=3525323B3B570 destboard=10003 dest=1274559422/0#0]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Create New Mansion Option]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1412</link>
			<pubDate>Tue, 17 Aug 2010 11:21:47 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1412</guid>
			<description><![CDATA[I thought a good idea to include with the LD is an option to start start a new custom Mansion under the File toolbar, it will save time from copying custom mansions or downloading custom mansions.<br />
<br />
What do you guys think? Yes or No?<br />
<br />
Leon]]></description>
			<content:encoded><![CDATA[I thought a good idea to include with the LD is an option to start start a new custom Mansion under the File toolbar, it will save time from copying custom mansions or downloading custom mansions.<br />
<br />
What do you guys think? Yes or No?<br />
<br />
Leon]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[High Scores - Top 100]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1282</link>
			<pubDate>Tue, 16 Feb 2010 17:25:40 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1282</guid>
			<description><![CDATA[Check out the online high scores. You can now click a link under each difficulty to see all the best scores for the mansion -- up to the Top 100 if that many exist. (For some mansions, only 67 or so exist.) <br />
<br />
This is a new addition I paid someone else to do, so if you see any problems let me know!]]></description>
			<content:encoded><![CDATA[Check out the online high scores. You can now click a link under each difficulty to see all the best scores for the mansion -- up to the Top 100 if that many exist. (For some mansions, only 67 or so exist.) <br />
<br />
This is a new addition I paid someone else to do, so if you see any problems let me know!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[high Scores improvement]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1279</link>
			<pubDate>Thu, 11 Feb 2010 19:05:30 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1279</guid>
			<description><![CDATA[The high score tables have just been improved. The database used to keep all high scores submitted, and was recently over 14,000 entries big. But it now only keeps the Top 100 per mansion, per difficulty, making the tables load much faster than before. (previously they took a long time to load!)<br />
<br />
Additionally, I hope to add links where you can view the Top 100 for each difficulty for each mansion, and as mentioned in my previous post, look into the possibility of allowing online high scores for the custom mansions too. :-)]]></description>
			<content:encoded><![CDATA[The high score tables have just been improved. The database used to keep all high scores submitted, and was recently over 14,000 entries big. But it now only keeps the Top 100 per mansion, per difficulty, making the tables load much faster than before. (previously they took a long time to load!)<br />
<br />
Additionally, I hope to add links where you can view the Top 100 for each difficulty for each mansion, and as mentioned in my previous post, look into the possibility of allowing online high scores for the custom mansions too. :-)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Mansion Online High Scores worth $3.99?]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1272</link>
			<pubDate>Mon, 08 Feb 2010 21:08:51 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1272</guid>
			<description><![CDATA[If I were able to provide the ability for custom mansions to have online high scores (maybe even protected, so users can't cheat by modifying the mansion), would this be something that would be worth &#36;3.99 or possibly &#36;4.99 to you? (An upgrade if you want this feature.)<br />
<br />
I am not promising anything, just looking into the possibility, because it might indeed be possible.]]></description>
			<content:encoded><![CDATA[If I were able to provide the ability for custom mansions to have online high scores (maybe even protected, so users can't cheat by modifying the mansion), would this be something that would be worth &#36;3.99 or possibly &#36;4.99 to you? (An upgrade if you want this feature.)<br />
<br />
I am not promising anything, just looking into the possibility, because it might indeed be possible.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shield kills medusa heads?]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1247</link>
			<pubDate>Wed, 06 Jan 2010 17:26:42 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1247</guid>
			<description><![CDATA[I think it was an oversight on my part, that shields do not permanently kill the female medusa heads. I am looking to get this changed for the sequel, but am wondering, if I changed it for the original game as well (next version), would this cause problems with any existing mansions?<br />
<br />
Second question: when levers affect conveyor belts (either direction or start/stop, I forget which -- maybe both), the <blockquote>action is default room state</blockquote> checkbox does nothing. Again, if I were to <blockquote>fix</blockquote> this, would this mess up any existing mansions?]]></description>
			<content:encoded><![CDATA[I think it was an oversight on my part, that shields do not permanently kill the female medusa heads. I am looking to get this changed for the sequel, but am wondering, if I changed it for the original game as well (next version), would this cause problems with any existing mansions?<br />
<br />
Second question: when levers affect conveyor belts (either direction or start/stop, I forget which -- maybe both), the <blockquote>action is default room state</blockquote> checkbox does nothing. Again, if I were to <blockquote>fix</blockquote> this, would this mess up any existing mansions?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Saving Last Play Thru Door]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=809</link>
			<pubDate>Sat, 09 Aug 2008 08:47:58 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=122">hawaii</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=809</guid>
			<description><![CDATA[Hello,<br />
<br />
Just a suggestion: It would be nice if there was a save after you walk thru the last door, with a record of your total secrets &amp; monies......yes? no? <br />
<br />
This last door save would remind you of what your score was so that you can go back and search for more monies and secrets. The way it is now, there is no record to remind you of your score.<br />
<br />
]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
Just a suggestion: It would be nice if there was a save after you walk thru the last door, with a record of your total secrets &amp; monies......yes? no? <br />
<br />
This last door save would remind you of what your score was so that you can go back and search for more monies and secrets. The way it is now, there is no record to remind you of your score.<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Transfering rooms from one mansion to another]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=798</link>
			<pubDate>Tue, 05 Aug 2008 01:49:18 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=798</guid>
			<description><![CDATA[I thought it could be cool if you could Transfer rooms from one mansion to another like the save as option but on a bigger scale.]]></description>
			<content:encoded><![CDATA[I thought it could be cool if you could Transfer rooms from one mansion to another like the save as option but on a bigger scale.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[multi player]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=750</link>
			<pubDate>Wed, 16 Apr 2008 18:52:31 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=212">omega</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=750</guid>
			<description><![CDATA[It would be cool if there was multi player!<br />
you could work together to beat a mansion or you could race each <br />
other to the end.Well on seprate screens that is.<br />
 [smiley=smiley.gif]]]></description>
			<content:encoded><![CDATA[It would be cool if there was multi player!<br />
you could work together to beat a mansion or you could race each <br />
other to the end.Well on seprate screens that is.<br />
 [smiley=smiley.gif]]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Puzzles]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=570</link>
			<pubDate>Sun, 04 Nov 2007 11:22:25 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=570</guid>
			<description><![CDATA[<span style="color: #cc0000;"><strong> :exclamation There could probably be pre-set puzzles And you can make your own to be able to get to the next room (blocks to push, pieces around the mansion to collect and place in the room or a pre-set maze around the mansion etc). :exclamation</strong></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #cc0000;"><strong> :exclamation There could probably be pre-set puzzles And you can make your own to be able to get to the next room (blocks to push, pieces around the mansion to collect and place in the room or a pre-set maze around the mansion etc). :exclamation</strong></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New types of sprites]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=566</link>
			<pubDate>Sun, 04 Nov 2007 07:21:31 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=566</guid>
			<description><![CDATA[I was think that maybe there could be more types of sprites like enemies that drop a important item when you defeat it ,it cannot be killed unless you have a shield and you might need more, traps (e.g. rising water or lava, spike etc), new enemies and falling lava (if the trap door opens the lava will fall but if it closes the lava will drain away. Would it be possible<br />
<br />
]]></description>
			<content:encoded><![CDATA[I was think that maybe there could be more types of sprites like enemies that drop a important item when you defeat it ,it cannot be killed unless you have a shield and you might need more, traps (e.g. rising water or lava, spike etc), new enemies and falling lava (if the trap door opens the lava will fall but if it closes the lava will drain away. Would it be possible<br />
<br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Multi-Function Levers]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=506</link>
			<pubDate>Wed, 12 Sep 2007 07:37:37 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=203">Nick12</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=506</guid>
			<description><![CDATA[Vern, could you make a multi-function lever? It would be just like the current levers only there would be a second box.]]></description>
			<content:encoded><![CDATA[Vern, could you make a multi-function lever? It would be just like the current levers only there would be a second box.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Editor Navigation Buttons/Keyboard Shortcuts]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=391</link>
			<pubDate>Wed, 21 Mar 2007 00:56:02 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=251">ryos</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=391</guid>
			<description><![CDATA[Hey,<br />
<br />
I know that Vern always says that the feature list of MM is more or less closed...and then he goes ahead and adds features anyway. <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> I figure that as long as this forum is here, I may as well use it and hope for the best, right?<br />
<br />
So, I'm tentatively dipping my toes in the waters of the editor, and I immediately noticed something that I want very badly: navigation buttons! It seems there is a lot of back and forth involved when tweaking the boundaries between rooms, and the <blockquote>open room</blockquote> dialog can get a bit cumbersome for this purpose. A <blockquote>compass rose</blockquote> of buttons that move to any of the eight adjacent rooms when clicked would be great for this.<br />
<br />
Actually, the buttons themselves become superfluous if keyboard shortcuts are employed. I know GUI programming is usually the hardest part, so I would be quite happy if all that gets added are keyboard shortcuts. I'm thinking command-arrow keys here. You could also use the numpad for the diagonals, but it's harder to reach for and I'm betting that diagonal motion would be infrequently used anyway.<br />
<br />
So, after a long and winding post, I come down to just requesting that command-arrow keys be made to move between adjacent rooms.<br />
<br />
Thanks for noticing me. [/eyore] ]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
I know that Vern always says that the feature list of MM is more or less closed...and then he goes ahead and adds features anyway. <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /> I figure that as long as this forum is here, I may as well use it and hope for the best, right?<br />
<br />
So, I'm tentatively dipping my toes in the waters of the editor, and I immediately noticed something that I want very badly: navigation buttons! It seems there is a lot of back and forth involved when tweaking the boundaries between rooms, and the <blockquote>open room</blockquote> dialog can get a bit cumbersome for this purpose. A <blockquote>compass rose</blockquote> of buttons that move to any of the eight adjacent rooms when clicked would be great for this.<br />
<br />
Actually, the buttons themselves become superfluous if keyboard shortcuts are employed. I know GUI programming is usually the hardest part, so I would be quite happy if all that gets added are keyboard shortcuts. I'm thinking command-arrow keys here. You could also use the numpad for the diagonals, but it's harder to reach for and I'm betting that diagonal motion would be infrequently used anyway.<br />
<br />
So, after a long and winding post, I come down to just requesting that command-arrow keys be made to move between adjacent rooms.<br />
<br />
Thanks for noticing me. [/eyore] ]]></content:encoded>
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