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		<title><![CDATA[Midnight Mansion Forums - Midnight Mansion Updates]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Fri, 17 Apr 2026 15:23:27 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Big Announcement]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2249</link>
			<pubDate>Thu, 30 Jan 2025 01:31:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2249</guid>
			<description><![CDATA[If you haven't seen it yet, read my big announcement here!<br />
<br />
<a href="https://www.actionsoft.com/announcement/">https://www.actionsoft.com/announcement/</a><br />
<br />
Short version: I'm porting Midnight Mansion to the web, so I can support it better moving forward. Lots of big plans, including eventually a new Level Builder (that I'll be rewriting from scratch) and a port of Midnight Mansion 2, and then brand-new features.<br />
<br />
Feel free to ask questions / post comment here.<br />
<br />
I'm sorry I've been so lacking in support and communication all these years. I hope the announcement helps explain some of that.]]></description>
			<content:encoded><![CDATA[If you haven't seen it yet, read my big announcement here!<br />
<br />
<a href="https://www.actionsoft.com/announcement/">https://www.actionsoft.com/announcement/</a><br />
<br />
Short version: I'm porting Midnight Mansion to the web, so I can support it better moving forward. Lots of big plans, including eventually a new Level Builder (that I'll be rewriting from scratch) and a port of Midnight Mansion 2, and then brand-new features.<br />
<br />
Feel free to ask questions / post comment here.<br />
<br />
I'm sorry I've been so lacking in support and communication all these years. I hope the announcement helps explain some of that.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Registration code for MM1 HD]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2222</link>
			<pubDate>Wed, 13 Mar 2024 07:52:39 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2222</guid>
			<description><![CDATA[This was posted on Facebook this morning, I assume it's from Vern:<br />
<br />
<blockquote>Anyone reading:<br />
Sorry, I've been unable to support the game for years. If you're reading this, here is a code for MM HD that will work if entered within the next month:<br />
Registered To:<br />
Free Code<br />
Registration Code:<br />
MM1-YPMDHTWWFUPKUJRBE<br />
The online registration system ahs been very broken for a long time (old PHP scripts) so it's quite a challenge to process new codes or update old ones, but from time to time I could post a free code here if anyone is interest.<br />
Please spread the word, and feel free to share this with anyone!</blockquote>
<br />
I hope anyone that's been trying to get a code sees this.]]></description>
			<content:encoded><![CDATA[This was posted on Facebook this morning, I assume it's from Vern:<br />
<br />
<blockquote>Anyone reading:<br />
Sorry, I've been unable to support the game for years. If you're reading this, here is a code for MM HD that will work if entered within the next month:<br />
Registered To:<br />
Free Code<br />
Registration Code:<br />
MM1-YPMDHTWWFUPKUJRBE<br />
The online registration system ahs been very broken for a long time (old PHP scripts) so it's quite a challenge to process new codes or update old ones, but from time to time I could post a free code here if anyone is interest.<br />
Please spread the word, and feel free to share this with anyone!</blockquote>
<br />
I hope anyone that's been trying to get a code sees this.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ANN: Midnight Mansion HD now free for schools and orphanages!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2127</link>
			<pubDate>Tue, 19 Aug 2014 02:45:20 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2127</guid>
			<description><![CDATA[I know it’s been a while since I’ve made any Midnight Mansion related announcements, but today I’d like to make a big one: I am making Midnight Mansion HD available, for free, to schools and orphanages, not only in America, but the entire world.<br />
<br />
Thanks to its family-friendly nature, Midnight Mansion has already been purchased for use at several schools across America, as well as donated to an orphanage in the Philippines that I had the opportunity to personally visit several years ago (<a href="http://www.cscshelter.org/">http://www.cscshelter.org/</a>). Just today I heard from one of the schools that Midnight Mansion is the students’ favorite game, and a number of months ago I heard from a teacher friend at the orphanage that the children there still play and love the game.<br />
<br />
So today it occurred to me: why not make Midnight Mansion HD available to ANY school or orphanage, completely free of charge? Perhaps some will enjoy the game enough they will want to purchase it to play at home, or will have fond memories of the game years later as an adult and wish to purchase it then. And even if not, I will still be able to bring joy to hundreds or thousands of children who might not be able to afford the game otherwise. <br />
<br />
There aren’t many games these days that are family-friendly and still fun, as well as offering learning opportunities. (Kids are highly motivated to learn reading when understanding the in-game signs helps them play the game better! And the puzzles in the game help develop problem-solving skills. Plus, I think developing hand-eye corrdination and fast reflexes helps with driving years later. But if nothing else, it can be a fun reward that teachers can offer to students for good behavior.)<br />
<br />
But for this to work I need your help! I don’t know how to ‘get the word out’ to schools or orphanages, so I am hoping to spread the word by word-of-mouth. If you have a child or grandchild enrolled in a public or private school, or know of an orphanage, would you consider contacting a teacher personally (or by email) to let them know about this offer?<br />
<br />
To qualify, the school must have 20+ children enrolled (i.e. home schooled children are not eligible), and a teacher or other employee of the school must email me from their work email requesting a free registration code for their school computers. They should send an email entitled “Free Midnight Mansion for school” to:<br />
<br />
<a hreff="mailto<img src="https://actionsoft.com/forum/images/smilies/confused.png" alt="Confused" title="Confused" class="smilie smilie_13" />upport@actionsoft.com">support@actionsoft.com</a><br />
<br />
Simply include the following information:<br />
1) Name of school<br />
2) Kind of school (i.e. elementary, high school, private school, etc.)<br />
2) Location of school (state/country)<br />
3) An estimate for the number of computers the game will be installed on<br />
4) An estimate of the number of students at the school or orphanage<br />
<br />
There are no strings attached, no expiration date for the free version of the game, no renewals required, and no built-in advertising, nor will I be selling an ‘email list’ to anyone or sending unsolicited email to anyone. Just free gaming for kids. <br />
<br />
Secondly: if any of you have ideas / suggestions for how I can spread the word further (i.e. school journals or websites that might carry such news), please let me know!<br />
<br />
To those of you who help spread the word — thank you! And, thank you for your support of me and Midnight Mansion over the years. I appreciate it!<br />
<br />
Midnight Mansion HD is an action/exploration platformer with high-definition graphics, spine-tingling sound effects, and professional quality music. As Jack Malone, you will explore eleven huge mansions, each filled with traps, puzzles, and secrets, as you search for legendary treasure. Ride on conveyor belts, avoid zapper beams, and dodge monsters as you collect keys that give you access to new areas of each mansion. Non-violent gameplay allows the whole family to enjoy the game. Features include multiple user accounts, online high scores, suspend game, a level editor, and much more.<br />
<br />
System Requirements: <br />
- Any Intel or PPC based Mac (Universal Binary)<br />
- MacOS X 10.4 or higher. (Works fine on OS X 10.9 Mavericks)<br />
- Windows XP or 7 (might also work on similar versions of Windows, such as Vista or 2000)<br />
<br />
-Vern]]></description>
			<content:encoded><![CDATA[I know it’s been a while since I’ve made any Midnight Mansion related announcements, but today I’d like to make a big one: I am making Midnight Mansion HD available, for free, to schools and orphanages, not only in America, but the entire world.<br />
<br />
Thanks to its family-friendly nature, Midnight Mansion has already been purchased for use at several schools across America, as well as donated to an orphanage in the Philippines that I had the opportunity to personally visit several years ago (<a href="http://www.cscshelter.org/">http://www.cscshelter.org/</a>). Just today I heard from one of the schools that Midnight Mansion is the students’ favorite game, and a number of months ago I heard from a teacher friend at the orphanage that the children there still play and love the game.<br />
<br />
So today it occurred to me: why not make Midnight Mansion HD available to ANY school or orphanage, completely free of charge? Perhaps some will enjoy the game enough they will want to purchase it to play at home, or will have fond memories of the game years later as an adult and wish to purchase it then. And even if not, I will still be able to bring joy to hundreds or thousands of children who might not be able to afford the game otherwise. <br />
<br />
There aren’t many games these days that are family-friendly and still fun, as well as offering learning opportunities. (Kids are highly motivated to learn reading when understanding the in-game signs helps them play the game better! And the puzzles in the game help develop problem-solving skills. Plus, I think developing hand-eye corrdination and fast reflexes helps with driving years later. But if nothing else, it can be a fun reward that teachers can offer to students for good behavior.)<br />
<br />
But for this to work I need your help! I don’t know how to ‘get the word out’ to schools or orphanages, so I am hoping to spread the word by word-of-mouth. If you have a child or grandchild enrolled in a public or private school, or know of an orphanage, would you consider contacting a teacher personally (or by email) to let them know about this offer?<br />
<br />
To qualify, the school must have 20+ children enrolled (i.e. home schooled children are not eligible), and a teacher or other employee of the school must email me from their work email requesting a free registration code for their school computers. They should send an email entitled “Free Midnight Mansion for school” to:<br />
<br />
<a hreff="mailto<img src="https://actionsoft.com/forum/images/smilies/confused.png" alt="Confused" title="Confused" class="smilie smilie_13" />upport@actionsoft.com">support@actionsoft.com</a><br />
<br />
Simply include the following information:<br />
1) Name of school<br />
2) Kind of school (i.e. elementary, high school, private school, etc.)<br />
2) Location of school (state/country)<br />
3) An estimate for the number of computers the game will be installed on<br />
4) An estimate of the number of students at the school or orphanage<br />
<br />
There are no strings attached, no expiration date for the free version of the game, no renewals required, and no built-in advertising, nor will I be selling an ‘email list’ to anyone or sending unsolicited email to anyone. Just free gaming for kids. <br />
<br />
Secondly: if any of you have ideas / suggestions for how I can spread the word further (i.e. school journals or websites that might carry such news), please let me know!<br />
<br />
To those of you who help spread the word — thank you! And, thank you for your support of me and Midnight Mansion over the years. I appreciate it!<br />
<br />
Midnight Mansion HD is an action/exploration platformer with high-definition graphics, spine-tingling sound effects, and professional quality music. As Jack Malone, you will explore eleven huge mansions, each filled with traps, puzzles, and secrets, as you search for legendary treasure. Ride on conveyor belts, avoid zapper beams, and dodge monsters as you collect keys that give you access to new areas of each mansion. Non-violent gameplay allows the whole family to enjoy the game. Features include multiple user accounts, online high scores, suspend game, a level editor, and much more.<br />
<br />
System Requirements: <br />
- Any Intel or PPC based Mac (Universal Binary)<br />
- MacOS X 10.4 or higher. (Works fine on OS X 10.9 Mavericks)<br />
- Windows XP or 7 (might also work on similar versions of Windows, such as Vista or 2000)<br />
<br />
-Vern]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Steam Greenlight]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2047</link>
			<pubDate>Wed, 29 Aug 2012 00:00:39 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2047</guid>
			<description><![CDATA[This is an interesting new development:<br />
<br />
<a href="http://steamcommunity.com/greenlight/faq/">http://steamcommunity.com/greenlight/faq/</a><br />
<br />
In short, no longer will Steam employees reject or accept games. They will now let the Steam community vote on what games should be accepted. This means that if there are lots of fans of Midnight Mansion who are also on Steam, they could vote for Midnight Mansion HD to get on steam.<br />
<br />
As I understand, the system is not active yet, but ought to be very soon. (Their website says <blockquote>at the end of August.</blockquote>)]]></description>
			<content:encoded><![CDATA[This is an interesting new development:<br />
<br />
<a href="http://steamcommunity.com/greenlight/faq/">http://steamcommunity.com/greenlight/faq/</a><br />
<br />
In short, no longer will Steam employees reject or accept games. They will now let the Steam community vote on what games should be accepted. This means that if there are lots of fans of Midnight Mansion who are also on Steam, they could vote for Midnight Mansion HD to get on steam.<br />
<br />
As I understand, the system is not active yet, but ought to be very soon. (Their website says <blockquote>at the end of August.</blockquote>)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ActionSoft and Midnight Mansion's future]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2041</link>
			<pubDate>Tue, 07 Aug 2012 01:35:13 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2041</guid>
			<description><![CDATA[Hey everyone! It's high time I updated you all on the state of ActionSoft and its future.<br />
<br />
For many years, I have had visions of turning ActionSoft into a successful business. When I first released Midnight Mansion in 2005, I made close to &#36;37,000 from it that year (although had to pay &#36;6000 in business expenses, and this is all pre-tax), with residual income continuing (to a lesser extent) in later years. This was a bit better than I expected, and I figured that if I could release about one game per year, and have similar results, I could continue to increase my income and turn ActionSoft into a sustaintable business.<br />
<br />
In 2005 and 2006 I finished college, and in 2007 began working full-time on Insectoid. Insectoid took longer to develop than expected. I discovered I was not as good at game design as I thought I was, and struggled to come up with a game that the beta testers were happy with. Level designers kept quitting on me, and I ended up having to finish a lot of level design myself, on top of programming. Additionally, I paid for all artwork and level-design up-front, totaling welll over &#36;10,000 in out-of-pocket expenses (funded from Midnight Mansions' success, and frugal living). <br />
<br />
When I released Insectoid in 2009, it was a complete failure. To date, it has sold 362 copies on the Mac, and 95 copies on Windows, plus a few more sales from affiliate sites. Some of these were sold at &#36;20, others sold at the lower price of &#36;9.95. I'm guessing I made maybe &#36;7,500 from the game, if that, minux taxes. This means Insectoid brought ActionSoft a net loss of probably around &#36;4,000, not to mention over two years invested working on it. <br />
<br />
This was very hard for me to recover from. I figured it was time to throw in the towel, but my friends encouraged me to persevere. Everyone has at least one failure, right? So I decided to finish Midnight Mansion 2: The Haunted Hills. It had already been 80% completed, but I had put it on hold in 2006 to give level designers a chance to finish mansions for it. So in late 2009, I resumed work in MM2: THH.<br />
<br />
I was able to finish this in a reasonable amount of time, and in 2010 released Midnight Mansion 2: The Haunted Hills. It sold semi-decently, definitely better than Insectoid, but definitely not nearly as well as the original Midnight Mansion had in 2005. (To date it has sold barely over 1/7th the number of copies as the original Midnight Mansion.) <br />
<br />
During the time, my residual income from ActionSoft products has continued to go down. Back in 2006, I made close to &#36;1800 a month, prior to paying business expenses and taxes. But in recent years, it has dropped below &#36;1000 a month, despite the fact that I now have more products out. For those of you under the age of 18, this might sound like a lot. For those of you living in the real world, you know that this isn't enough to make a living, particularly in L.A.<br />
<br />
I decided to come up with a final plan of attack. Do or die. I would port Midnight Mansion to run natively on the latest Intel Macs (long overdue), and also port it to Windows. I had talked to other programmers who had said the Windows ports of their games were definitely worth it, selling about as many on that platform as their Mac games had. This would be Phase 1. Phase 2 would be to port Midnight Mansion to iPod and iPhone. If, after both of these phases, I was still struggling to pay bills each month, I would have to get a day job and focus on that instead of ActionSoft.<br />
<br />
It became apparent even before finishing the iPhone / iPad ports of Midnight Mansion that it would be prudent to get a job. Lately I've been getting less than 1 sale per day. The past 2 and 1/2 months I've totaled about 44 sales from all products combined. When you consider the price of most of my Intel-native games are &#36;7.99, &#36;9.99, and &#36;14.99, it should be obvious that less than one sale a day is not enough to live on.<br />
<br />
So several months ago I started looking, and about a month and a half ago landed a GREAT job at Cedars-Sinai Medical Center in Beverly Hills, where I am joining the Artificial Intelligence in Medicine department. They do cardiac perfusion imaging, which is where radioactive isotopes are injected into the bloodstream, and then picked up with special cameras, and my group's software renders and analyzes those images to help doctors determine if there are problems with the patient's heart or not. Pretty amazing stuff, and I get to help the team out with programming jobs they need done. I have really friendly coworkers, a great working environment, great benefits, and a great salary. I'm making right off the bat the amount I once would've considered <blockquote>very successful</blockquote> if I had ever built ActionSoft into a really successful business, and yet it's just a fairly standard salary in the programming world. I'm not rich, but in comparison with how poor I was before, it feels like I'm rich. It's also nice to finally have medical coverage... I simply couldn't afford it before.<br />
<br />
So what's the plan now, you ask?<br />
<br />
Well, I'm 92% or so finished with the iPad / iPhone port of Midnight Mansion HD, so I want to finish that. After that, I want to get Midnight Mansion 2: The Haunted Hills upgraded to HD, and then later get that released on Windows and iPhone / iPad. These are very easy tasks because both games use the same codebase, so not a lot of time will be involved. (I just need HD graphics from Jacob for MM2: THH, which I'm still waiting on to be completed. He also has a full-time day job and limited free time.)<br />
<br />
Those are my only plans right now. It would make no business sense for me to port the Level Builder to run natively, as this would likely be a 3-6 week project working full-time, so that'd take up a lot of weekends if I were to try to do it while working a full-time job. <br />
<br />
I'm very involved in my church and that's my #1 priority outside of work, so it uses up most of my free time.<br />
<br />
I'd really *like* to port the Level Builder. There is still a very small (5%) chance I'll port it someday, but given how long it'll take, it's unlikely. I really truly wish I could support you all, the fans, better and keep the level building community alive! It's a great community and I'd love to see it keep going. But I'm just not likely able to be the one to port the Level Builder.<br />
<br />
That being said, I'd be more than happy to release the Level Builder source code as Open Source, so some other programmer could port it if they desired. I'm not sure though that any other qualified programmers with free time on their hands frequent these forums, but if anyone is interested, shoot me an email. I'd be happy to provide you with source code to tinker with.<br />
<br />
If I do port the level builder, it'll be Mac-only (not Windows, not iPad / iPhone), as that'd be a much easier port than doing a full cross-platform port, which would be a VERY big project (i'd say 3-6 months work minimum).<br />
<br />
As for the other projects, such as the iPad/iPhone versions of Midnight Mansion, please keep in mind that progress will be much slower to finish this than before I had a full-time job. In addition to my job and church involvement, I am also continuing to teach a few piano students, so my schedule is pretty busy. It will be a challenge to find the time to finish the iOS port, but I'm sure I'll find it sometime.<br />
<br />
I hope none of you, the fans, feel betrayed that there won't be an official HD Level Builder. I really wish I could provide this. <br />
<br />
Also, as some of you have noticed, I'm sometimes a lot slower now in answering ActionSoft support emails. I'll try to get better, but I'll probably have to update the website to reflect this. Lately I've been MUCH slower, because I injured my back on July 4th, and a couple of weeks ago it got SO bad I couldn't even sit at a computer chair for 2 minutes without extreme pain. Four days ago I started seeing a very good chiropractor who has done miracles, and I'm mostly better now, but this is why I'm several weeks behind in support email at the moment.<br />
<br />
I'll follow this thread so if you have any questions or comments, feel free to post. It is with some measure of sadness that I leave the ActionSoft dream behind, but also with a great amount of happiness that I pursue this new career venture. I have great coworkers, a great job that I love, and it's also so good to not have to worry about whether all the work I'm doing for the next year will result in making money, or *losing* money once the product is released! I hope you all will be happy for me, although sadness that ActionSoft will not continue as it has in the past is understandable.<br />
<br />
-Vern]]></description>
			<content:encoded><![CDATA[Hey everyone! It's high time I updated you all on the state of ActionSoft and its future.<br />
<br />
For many years, I have had visions of turning ActionSoft into a successful business. When I first released Midnight Mansion in 2005, I made close to &#36;37,000 from it that year (although had to pay &#36;6000 in business expenses, and this is all pre-tax), with residual income continuing (to a lesser extent) in later years. This was a bit better than I expected, and I figured that if I could release about one game per year, and have similar results, I could continue to increase my income and turn ActionSoft into a sustaintable business.<br />
<br />
In 2005 and 2006 I finished college, and in 2007 began working full-time on Insectoid. Insectoid took longer to develop than expected. I discovered I was not as good at game design as I thought I was, and struggled to come up with a game that the beta testers were happy with. Level designers kept quitting on me, and I ended up having to finish a lot of level design myself, on top of programming. Additionally, I paid for all artwork and level-design up-front, totaling welll over &#36;10,000 in out-of-pocket expenses (funded from Midnight Mansions' success, and frugal living). <br />
<br />
When I released Insectoid in 2009, it was a complete failure. To date, it has sold 362 copies on the Mac, and 95 copies on Windows, plus a few more sales from affiliate sites. Some of these were sold at &#36;20, others sold at the lower price of &#36;9.95. I'm guessing I made maybe &#36;7,500 from the game, if that, minux taxes. This means Insectoid brought ActionSoft a net loss of probably around &#36;4,000, not to mention over two years invested working on it. <br />
<br />
This was very hard for me to recover from. I figured it was time to throw in the towel, but my friends encouraged me to persevere. Everyone has at least one failure, right? So I decided to finish Midnight Mansion 2: The Haunted Hills. It had already been 80% completed, but I had put it on hold in 2006 to give level designers a chance to finish mansions for it. So in late 2009, I resumed work in MM2: THH.<br />
<br />
I was able to finish this in a reasonable amount of time, and in 2010 released Midnight Mansion 2: The Haunted Hills. It sold semi-decently, definitely better than Insectoid, but definitely not nearly as well as the original Midnight Mansion had in 2005. (To date it has sold barely over 1/7th the number of copies as the original Midnight Mansion.) <br />
<br />
During the time, my residual income from ActionSoft products has continued to go down. Back in 2006, I made close to &#36;1800 a month, prior to paying business expenses and taxes. But in recent years, it has dropped below &#36;1000 a month, despite the fact that I now have more products out. For those of you under the age of 18, this might sound like a lot. For those of you living in the real world, you know that this isn't enough to make a living, particularly in L.A.<br />
<br />
I decided to come up with a final plan of attack. Do or die. I would port Midnight Mansion to run natively on the latest Intel Macs (long overdue), and also port it to Windows. I had talked to other programmers who had said the Windows ports of their games were definitely worth it, selling about as many on that platform as their Mac games had. This would be Phase 1. Phase 2 would be to port Midnight Mansion to iPod and iPhone. If, after both of these phases, I was still struggling to pay bills each month, I would have to get a day job and focus on that instead of ActionSoft.<br />
<br />
It became apparent even before finishing the iPhone / iPad ports of Midnight Mansion that it would be prudent to get a job. Lately I've been getting less than 1 sale per day. The past 2 and 1/2 months I've totaled about 44 sales from all products combined. When you consider the price of most of my Intel-native games are &#36;7.99, &#36;9.99, and &#36;14.99, it should be obvious that less than one sale a day is not enough to live on.<br />
<br />
So several months ago I started looking, and about a month and a half ago landed a GREAT job at Cedars-Sinai Medical Center in Beverly Hills, where I am joining the Artificial Intelligence in Medicine department. They do cardiac perfusion imaging, which is where radioactive isotopes are injected into the bloodstream, and then picked up with special cameras, and my group's software renders and analyzes those images to help doctors determine if there are problems with the patient's heart or not. Pretty amazing stuff, and I get to help the team out with programming jobs they need done. I have really friendly coworkers, a great working environment, great benefits, and a great salary. I'm making right off the bat the amount I once would've considered <blockquote>very successful</blockquote> if I had ever built ActionSoft into a really successful business, and yet it's just a fairly standard salary in the programming world. I'm not rich, but in comparison with how poor I was before, it feels like I'm rich. It's also nice to finally have medical coverage... I simply couldn't afford it before.<br />
<br />
So what's the plan now, you ask?<br />
<br />
Well, I'm 92% or so finished with the iPad / iPhone port of Midnight Mansion HD, so I want to finish that. After that, I want to get Midnight Mansion 2: The Haunted Hills upgraded to HD, and then later get that released on Windows and iPhone / iPad. These are very easy tasks because both games use the same codebase, so not a lot of time will be involved. (I just need HD graphics from Jacob for MM2: THH, which I'm still waiting on to be completed. He also has a full-time day job and limited free time.)<br />
<br />
Those are my only plans right now. It would make no business sense for me to port the Level Builder to run natively, as this would likely be a 3-6 week project working full-time, so that'd take up a lot of weekends if I were to try to do it while working a full-time job. <br />
<br />
I'm very involved in my church and that's my #1 priority outside of work, so it uses up most of my free time.<br />
<br />
I'd really *like* to port the Level Builder. There is still a very small (5%) chance I'll port it someday, but given how long it'll take, it's unlikely. I really truly wish I could support you all, the fans, better and keep the level building community alive! It's a great community and I'd love to see it keep going. But I'm just not likely able to be the one to port the Level Builder.<br />
<br />
That being said, I'd be more than happy to release the Level Builder source code as Open Source, so some other programmer could port it if they desired. I'm not sure though that any other qualified programmers with free time on their hands frequent these forums, but if anyone is interested, shoot me an email. I'd be happy to provide you with source code to tinker with.<br />
<br />
If I do port the level builder, it'll be Mac-only (not Windows, not iPad / iPhone), as that'd be a much easier port than doing a full cross-platform port, which would be a VERY big project (i'd say 3-6 months work minimum).<br />
<br />
As for the other projects, such as the iPad/iPhone versions of Midnight Mansion, please keep in mind that progress will be much slower to finish this than before I had a full-time job. In addition to my job and church involvement, I am also continuing to teach a few piano students, so my schedule is pretty busy. It will be a challenge to find the time to finish the iOS port, but I'm sure I'll find it sometime.<br />
<br />
I hope none of you, the fans, feel betrayed that there won't be an official HD Level Builder. I really wish I could provide this. <br />
<br />
Also, as some of you have noticed, I'm sometimes a lot slower now in answering ActionSoft support emails. I'll try to get better, but I'll probably have to update the website to reflect this. Lately I've been MUCH slower, because I injured my back on July 4th, and a couple of weeks ago it got SO bad I couldn't even sit at a computer chair for 2 minutes without extreme pain. Four days ago I started seeing a very good chiropractor who has done miracles, and I'm mostly better now, but this is why I'm several weeks behind in support email at the moment.<br />
<br />
I'll follow this thread so if you have any questions or comments, feel free to post. It is with some measure of sadness that I leave the ActionSoft dream behind, but also with a great amount of happiness that I pursue this new career venture. I have great coworkers, a great job that I love, and it's also so good to not have to worry about whether all the work I'm doing for the next year will result in making money, or *losing* money once the product is released! I hope you all will be happy for me, although sadness that ActionSoft will not continue as it has in the past is understandable.<br />
<br />
-Vern]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Midnight Mansion HD for Windows - Public beta]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1971</link>
			<pubDate>Fri, 02 Dec 2011 18:12:41 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1971</guid>
			<description><![CDATA[Hey all,<br />
<br />
I've just posted a public beta of the Windows version of Midnight Mansion HD. If any of you have Windows machines, I'd love for you to fire it up and see if it runs and seems to behave properly:<br />
<br />
<a href="http://www.actionsoft.com/files/mmhd/MidnightMansionHDWindowsBeta1.zip">www.actionsoft.com/files/mmhd/MidnightMansionHDWindowsBeta1.zip</a><br />
<br />
If you do, please post here your results, and what version of Windows you are running (XP, 7, Vista, etc.) <br />
<br />
Currently your existing Mac Midnight Mansion HD registration code will unlock the Windows version, so if you're a registered owner, you can test the entire game. <br />
<br />
Other things that could use a lot of testing: anything involving the Windows dialog boxes, like opening a custom mansion, saving a game, opening a saved game, entering your registration code, etc.<br />
<br />
Currently not supported: opening mansions still in ZIP format. You must expand them and open them as a folder.]]></description>
			<content:encoded><![CDATA[Hey all,<br />
<br />
I've just posted a public beta of the Windows version of Midnight Mansion HD. If any of you have Windows machines, I'd love for you to fire it up and see if it runs and seems to behave properly:<br />
<br />
<a href="http://www.actionsoft.com/files/mmhd/MidnightMansionHDWindowsBeta1.zip">www.actionsoft.com/files/mmhd/MidnightMansionHDWindowsBeta1.zip</a><br />
<br />
If you do, please post here your results, and what version of Windows you are running (XP, 7, Vista, etc.) <br />
<br />
Currently your existing Mac Midnight Mansion HD registration code will unlock the Windows version, so if you're a registered owner, you can test the entire game. <br />
<br />
Other things that could use a lot of testing: anything involving the Windows dialog boxes, like opening a custom mansion, saving a game, opening a saved game, entering your registration code, etc.<br />
<br />
Currently not supported: opening mansions still in ZIP format. You must expand them and open them as a folder.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Midnight Mansion HD now available directly from ActionSoft!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1912</link>
			<pubDate>Mon, 17 Oct 2011 23:37:00 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1912</guid>
			<description><![CDATA[Midnight Mansion HD can now be purchased directly from ActionSoft, without the need to purchase via the Mac App Store:<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansionhd/">http://www.actionsoft.com/games/midnightmansionhd/</a><br />
<br />
If you are an owner of the original Midnight Mansion, you can get a free registration code for Episode 2 by using this form:<br />
<br />
<a href="http://www.actionsoft.com/support/get_free_EP2_code.php">http://www.actionsoft.com/support/get_free_EP2_code.php</a><br />
<br />
Thanks for your patience while I prepared this version! It took longer than expected.]]></description>
			<content:encoded><![CDATA[Midnight Mansion HD can now be purchased directly from ActionSoft, without the need to purchase via the Mac App Store:<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansionhd/">http://www.actionsoft.com/games/midnightmansionhd/</a><br />
<br />
If you are an owner of the original Midnight Mansion, you can get a free registration code for Episode 2 by using this form:<br />
<br />
<a href="http://www.actionsoft.com/support/get_free_EP2_code.php">http://www.actionsoft.com/support/get_free_EP2_code.php</a><br />
<br />
Thanks for your patience while I prepared this version! It took longer than expected.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Official Midnight Mansion Fan Page on Facebook]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1856</link>
			<pubDate>Wed, 31 Aug 2011 15:04:10 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1856</guid>
			<description><![CDATA[If you have a Facebook account, you can now become a fan of the official Midnight Mansion fan page!<br />
<br />
<a href="http://www.facebook.com/pages/Midnight-Mansion/206595296066663">http://www.facebook.com/pages/Midnight-Mansion/206595296066663</a><br />
<br />
This makes it easy to help promote the game! Just click <blockquote>Like</blockquote> and then invite your Facebook friends to like it too. Word of mouth like this really is the best advertising. Thanks in advance for your help!]]></description>
			<content:encoded><![CDATA[If you have a Facebook account, you can now become a fan of the official Midnight Mansion fan page!<br />
<br />
<a href="http://www.facebook.com/pages/Midnight-Mansion/206595296066663">http://www.facebook.com/pages/Midnight-Mansion/206595296066663</a><br />
<br />
This makes it easy to help promote the game! Just click <blockquote>Like</blockquote> and then invite your Facebook friends to like it too. Word of mouth like this really is the best advertising. Thanks in advance for your help!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Midnight Mansion HD: Now Available on the Mac App Store]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1855</link>
			<pubDate>Wed, 31 Aug 2011 01:23:59 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1855</guid>
			<description><![CDATA[You can read the official blog announcement here:<br />
<br />
<a href="http://actionsoft.com/blog/?p=280">http://actionsoft.com/blog/?p=280</a>]]></description>
			<content:encoded><![CDATA[You can read the official blog announcement here:<br />
<br />
<a href="http://actionsoft.com/blog/?p=280">http://actionsoft.com/blog/?p=280</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beta testing for Midnight Mansion 1 HD]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1694</link>
			<pubDate>Sat, 25 Jun 2011 21:51:40 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1694</guid>
			<description><![CDATA[If you'd like to be a beta tester for Midnight Mansion 1 HD, please post here. You'll need MacOS X 10.4 or higher.]]></description>
			<content:encoded><![CDATA[If you'd like to be a beta tester for Midnight Mansion 1 HD, please post here. You'll need MacOS X 10.4 or higher.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Midnight Mansion 2: The Haunted Hills 1.0.2b released]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1589</link>
			<pubDate>Sat, 06 Nov 2010 20:29:13 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1589</guid>
			<description><![CDATA[This update fixes a bug in Jasperlone Mountains Hard that prevented the mansion from being able to be completed, due to a gray door that wouldn't open at the end.<br />
<br />
The update is available here:<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansion2/download.php">http://www.actionsoft.com/games/midnightmansion2/download.php</a><br />
<br />
My apologies for the delay in getting this problem fixed!]]></description>
			<content:encoded><![CDATA[This update fixes a bug in Jasperlone Mountains Hard that prevented the mansion from being able to be completed, due to a gray door that wouldn't open at the end.<br />
<br />
The update is available here:<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansion2/download.php">http://www.actionsoft.com/games/midnightmansion2/download.php</a><br />
<br />
My apologies for the delay in getting this problem fixed!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Midnight Mansion 2: The Haunted Hills -- 1.0.2 Released]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1573</link>
			<pubDate>Sat, 23 Oct 2010 16:54:26 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1573</guid>
			<description><![CDATA[Midnight Mansion 2: The Haunted Hills version 1.0.2 has been released. This version fixes problems in various mansions, including on in Jasperlone Mountains Hard that would prevent the game from being able to be completed on that difficulty. The mansions that contain fixes are:<br />
<br />
- Dr. Cassiopus (Easy, Normal, Hard)<br />
- Mt. Peril Hard<br />
- Magma Peak Hard<br />
- Jasperlone Mountains Hard]]></description>
			<content:encoded><![CDATA[Midnight Mansion 2: The Haunted Hills version 1.0.2 has been released. This version fixes problems in various mansions, including on in Jasperlone Mountains Hard that would prevent the game from being able to be completed on that difficulty. The mansions that contain fixes are:<br />
<br />
- Dr. Cassiopus (Easy, Normal, Hard)<br />
- Mt. Peril Hard<br />
- Magma Peak Hard<br />
- Jasperlone Mountains Hard]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Midnight Mansion 2 v1.0.1 Released]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1526</link>
			<pubDate>Sat, 11 Sep 2010 21:47:18 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=318">Wingy</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1526</guid>
			<description><![CDATA[Today, Vern released 1.0.1 of Midnight Mansion incase any of you haven't already seen from his blog. From the blog:<br />
<br />
Midnight Mansion 2: The Haunted Hills, has been updated to version 1.0.1. This version fixes a number of bugs, and is a free upgrade to all registered users of Midnight Mansion 2. The update can be downloaded here:<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansion2/download.php">http://www.actionsoft.com/games/midnightmansion2/download.php</a><br />
<br />
<strong>Game fixes:</strong><br />
<br />
- Fixed a bug where the game would quit during startup, right after loading all sprites, with an error in “GameScreens.c” line number 887, if your hard drive was formatted in Case Sensative Journaled HFS+ format.<br />
- Fixed various mistakes and typos in the documentation.<br />
- Level designers can now have T triggers that reveal enemies which must be killed in order for H triggers to go off. Previously if you tried this, the H triggers did nothing.<br />
- Fixed inconsistencies in font used to display “Mansion Complete” stats.<br />
- Changed fonts used for text on various screens.<br />
- Reduced download size.<br />
<br />
<strong>Mansion fixes:</strong><br />
<br />
- Jasperlone Mountains Easy – Fixed the grey door in a elevator shaft on the castle side of the mansion which prevented you from continuing<br />
- Jasperlone Mountains Hard – Added grey doors and zapper beams in a elevator shaft to prevent Jack-stucks<br />
- Fixed secret count in Leofani Manor Easy and Normal. (Previously, you could only get 95% in Easy, and could get  over 100% in Normal.)<br />
- Fixed secret counts in Mt. Peril Easy. (Previously you could get over 100%.)<br />
- Leofani Manor Normal – fixed bug in room 16904, where jumping on a blue bat platform enough times would give you access to areas of the mansion you shouldn’t be able to reach yet.<br />
- Fixed Jack’s starting location in Castle Basano Normal. Previously Jack could not get all the coins in the starting area.<br />
- Fixed Jack’s starting location in all versions of Magma Peak.<br />
- Citadel of Dr. Cassiopus: fixed areas where Jack could get permanently stuck in normal and hard versions.<br />
- Fixed areas in Mt. Peril where you could get stuck if you jumped off a wodden platform “elevator” right after activating it with the lever.<br />
- Mt. Peril – Fixed room 15708 (all difficulties) so Jack can’t get stuck in this room if he goes back in, after having already gotten everything and left.<br />
- Mt. Peril – Fixed room 16300 (all difficulties) where Jack could get stuck by moving over the left gray door into the save point area while going up the platform from the room below.<br />
- Updated versions of the Custom Mansions: The Caves and the Castle, and Trigger Island. These mansions have various fixes.<br />
- Fixed “thhings” typo in a sign in the Tutorial Mansion.]]></description>
			<content:encoded><![CDATA[Today, Vern released 1.0.1 of Midnight Mansion incase any of you haven't already seen from his blog. From the blog:<br />
<br />
Midnight Mansion 2: The Haunted Hills, has been updated to version 1.0.1. This version fixes a number of bugs, and is a free upgrade to all registered users of Midnight Mansion 2. The update can be downloaded here:<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansion2/download.php">http://www.actionsoft.com/games/midnightmansion2/download.php</a><br />
<br />
<strong>Game fixes:</strong><br />
<br />
- Fixed a bug where the game would quit during startup, right after loading all sprites, with an error in “GameScreens.c” line number 887, if your hard drive was formatted in Case Sensative Journaled HFS+ format.<br />
- Fixed various mistakes and typos in the documentation.<br />
- Level designers can now have T triggers that reveal enemies which must be killed in order for H triggers to go off. Previously if you tried this, the H triggers did nothing.<br />
- Fixed inconsistencies in font used to display “Mansion Complete” stats.<br />
- Changed fonts used for text on various screens.<br />
- Reduced download size.<br />
<br />
<strong>Mansion fixes:</strong><br />
<br />
- Jasperlone Mountains Easy – Fixed the grey door in a elevator shaft on the castle side of the mansion which prevented you from continuing<br />
- Jasperlone Mountains Hard – Added grey doors and zapper beams in a elevator shaft to prevent Jack-stucks<br />
- Fixed secret count in Leofani Manor Easy and Normal. (Previously, you could only get 95% in Easy, and could get  over 100% in Normal.)<br />
- Fixed secret counts in Mt. Peril Easy. (Previously you could get over 100%.)<br />
- Leofani Manor Normal – fixed bug in room 16904, where jumping on a blue bat platform enough times would give you access to areas of the mansion you shouldn’t be able to reach yet.<br />
- Fixed Jack’s starting location in Castle Basano Normal. Previously Jack could not get all the coins in the starting area.<br />
- Fixed Jack’s starting location in all versions of Magma Peak.<br />
- Citadel of Dr. Cassiopus: fixed areas where Jack could get permanently stuck in normal and hard versions.<br />
- Fixed areas in Mt. Peril where you could get stuck if you jumped off a wodden platform “elevator” right after activating it with the lever.<br />
- Mt. Peril – Fixed room 15708 (all difficulties) so Jack can’t get stuck in this room if he goes back in, after having already gotten everything and left.<br />
- Mt. Peril – Fixed room 16300 (all difficulties) where Jack could get stuck by moving over the left gray door into the save point area while going up the platform from the room below.<br />
- Updated versions of the Custom Mansions: The Caves and the Castle, and Trigger Island. These mansions have various fixes.<br />
- Fixed “thhings” typo in a sign in the Tutorial Mansion.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Midnight Mansion 2: The Haunted Hills -- Released!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1422</link>
			<pubDate>Thu, 26 Aug 2010 19:39:33 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1422</guid>
			<description><![CDATA[Jack Malone is back, in his biggest adventure yet! Join Jack in his quest for treasure as he explores underground caverns, mad scientist laboratories, spooky graveyards, old abandoned castles, and more!<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansion2/">http://www.actionsoft.com/games/midnightmansion2/</a><br />
<br />
Outwit new enemies and solve new puzzles as you explore over 880 rooms in the built-in mansions. And when you're done, try out the two bonus mansions for even more fun! And as always, a level builder is included so you can create your mansions, or play mansions others have made.<br />
<br />
Requirements:<br />
- Any PowerPC or Intel Macintosh (Rosetta required for Intel Macs)<br />
- Mac OS X 10.2 or higher<br />
- 30 MB of free RAM<br />
<br />
A Universal Binary version is under development, and will be a free upgrade for existing owners once it is released. <br />
<br />
Midnight Mansion is free to try, and costs &#36;25 to purchase.]]></description>
			<content:encoded><![CDATA[Jack Malone is back, in his biggest adventure yet! Join Jack in his quest for treasure as he explores underground caverns, mad scientist laboratories, spooky graveyards, old abandoned castles, and more!<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansion2/">http://www.actionsoft.com/games/midnightmansion2/</a><br />
<br />
Outwit new enemies and solve new puzzles as you explore over 880 rooms in the built-in mansions. And when you're done, try out the two bonus mansions for even more fun! And as always, a level builder is included so you can create your mansions, or play mansions others have made.<br />
<br />
Requirements:<br />
- Any PowerPC or Intel Macintosh (Rosetta required for Intel Macs)<br />
- Mac OS X 10.2 or higher<br />
- 30 MB of free RAM<br />
<br />
A Universal Binary version is under development, and will be a free upgrade for existing owners once it is released. <br />
<br />
Midnight Mansion is free to try, and costs &#36;25 to purchase.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Midnight Mansion 1.2.0b Released]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1363</link>
			<pubDate>Fri, 28 May 2010 20:09:31 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1363</guid>
			<description><![CDATA[Version 1.2.0b has just been released and has the following improvements:<br />
<br />
- Fixed conveyor belts so that levers/triggers/switches that affect them, and are marked with <blockquote>Action is permanent</blockquote>, it really is permanent if you leave the room and come back. Also fixed <blockquote>Action is default room state</blockquote> to work correct.<br />
- Fixed a spot in Cathedral Towers Hard, room 14692, where Jack could jump up a wall under the blue door and get past the door without opening it, thereby getting stuck.<br />
- Added <blockquote>Comments</blockquote> field to <blockquote>Mansion Options</blockquote> in the Level Builder. Great place to store version information about the mansion.<br />
- When you first open a mansion in the Level Builder, the Open Room dialog now automatically centers around the mansion's starting room, as set in the Mansion Options dialog.<br />
<br />
The conveyor belt fix is actually somethign that affected some built-in mansions, such as Nightmare mansion. When you go down the left fork, you'll now encounter a conveyor belt that is *off* to start, and a lever turns it on. Previously, this conveyor belt was ON, and the lever turned it off, which made little sense, since you need it on to progress. Haha.]]></description>
			<content:encoded><![CDATA[Version 1.2.0b has just been released and has the following improvements:<br />
<br />
- Fixed conveyor belts so that levers/triggers/switches that affect them, and are marked with <blockquote>Action is permanent</blockquote>, it really is permanent if you leave the room and come back. Also fixed <blockquote>Action is default room state</blockquote> to work correct.<br />
- Fixed a spot in Cathedral Towers Hard, room 14692, where Jack could jump up a wall under the blue door and get past the door without opening it, thereby getting stuck.<br />
- Added <blockquote>Comments</blockquote> field to <blockquote>Mansion Options</blockquote> in the Level Builder. Great place to store version information about the mansion.<br />
- When you first open a mansion in the Level Builder, the Open Room dialog now automatically centers around the mansion's starting room, as set in the Mansion Options dialog.<br />
<br />
The conveyor belt fix is actually somethign that affected some built-in mansions, such as Nightmare mansion. When you go down the left fork, you'll now encounter a conveyor belt that is *off* to start, and a lever turns it on. Previously, this conveyor belt was ON, and the lever turned it off, which made little sense, since you need it on to progress. Haha.]]></content:encoded>
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