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		<title><![CDATA[Midnight Mansion Forums - Game Improvements]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Mon, 20 Apr 2026 07:47:03 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Customisable Sprite Pane]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2180</link>
			<pubDate>Wed, 04 Dec 2019 18:22:34 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2180</guid>
			<description><![CDATA[Hey hey,<br />
<br />
I understand that MM3 is a long ways away (if at all), but if and when it happens, please consider customisation of the sprite and tile panes... at the very least having favourites panes for sprites and tiles you want to use the most in a mansion.<br />
<br />
It can be a bit of a pain to scroll through the whole pane to find a specific tile you like using (such as chains and bars) haha<br />
<br />
Leon]]></description>
			<content:encoded><![CDATA[Hey hey,<br />
<br />
I understand that MM3 is a long ways away (if at all), but if and when it happens, please consider customisation of the sprite and tile panes... at the very least having favourites panes for sprites and tiles you want to use the most in a mansion.<br />
<br />
It can be a bit of a pain to scroll through the whole pane to find a specific tile you like using (such as chains and bars) haha<br />
<br />
Leon]]></content:encoded>
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		<item>
			<title><![CDATA[Enemies + Shields = WINNING]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2123</link>
			<pubDate>Sun, 27 Apr 2014 18:34:45 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2123</guid>
			<description><![CDATA[Heya,<br />
<br />
This is more of a feature request for a possible MM3, basically I think it would be a cool idea to include an option for all enemies so that you can make it so they can only be killed with a shield.<br />
<br />
This could add more depth to puzzles making the player look for a shield to progress<br />
<br />
What do y'all think<br />
Leon]]></description>
			<content:encoded><![CDATA[Heya,<br />
<br />
This is more of a feature request for a possible MM3, basically I think it would be a cool idea to include an option for all enemies so that you can make it so they can only be killed with a shield.<br />
<br />
This could add more depth to puzzles making the player look for a shield to progress<br />
<br />
What do y'all think<br />
Leon]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mosquito Torpedo!!!!!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2070</link>
			<pubDate>Wed, 27 Feb 2013 10:34:45 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=118">gwmm</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2070</guid>
			<description><![CDATA[There should be mosquitoes in there.<br />
Ideas:<br />
Cannot be killed with shields<br />
Collect a bug spray to kill them all]]></description>
			<content:encoded><![CDATA[There should be mosquitoes in there.<br />
Ideas:<br />
Cannot be killed with shields<br />
Collect a bug spray to kill them all]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help in the Mansion Level Builder!!!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2068</link>
			<pubDate>Sun, 24 Feb 2013 14:22:19 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=118">gwmm</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2068</guid>
			<description><![CDATA[I'm making a huge mansion, but after 443 rooms, the builder crashes when saving a change to a room, or adding a new room. Please help me!!!]]></description>
			<content:encoded><![CDATA[I'm making a huge mansion, but after 443 rooms, the builder crashes when saving a change to a room, or adding a new room. Please help me!!!]]></content:encoded>
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			<title><![CDATA[Jack need a laser gun to zap certain creatures]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1984</link>
			<pubDate>Mon, 26 Dec 2011 22:27:40 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=122">hawaii</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1984</guid>
			<description><![CDATA[Jack could look for laser charges in secret rooms. They could be used on the huge spiders, since nothing in Jacks arsenal kills them. The only way to keep them busy is to let them eat something &amp; birds &amp; eye balls are not always available. <br />
<br />
The laser charges could be limited to a certain amount per game, so that Jack still has to face a challenge. He would have to be selective as to when to use it.<br />
]]></description>
			<content:encoded><![CDATA[Jack could look for laser charges in secret rooms. They could be used on the huge spiders, since nothing in Jacks arsenal kills them. The only way to keep them busy is to let them eat something &amp; birds &amp; eye balls are not always available. <br />
<br />
The laser charges could be limited to a certain amount per game, so that Jack still has to face a challenge. He would have to be selective as to when to use it.<br />
]]></content:encoded>
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			<title><![CDATA[New Enemy]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1732</link>
			<pubDate>Fri, 08 Jul 2011 18:11:49 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1732</guid>
			<description><![CDATA[Hey,<br />
<br />
I just had a great idea for a new enemy<br />
<br />
I was thinking that there's a small grave with a tombstone placed in a room and after a delay/proximity/switch a zombie would crawl out of it. I was thinking it could be similar to the skeleton with the movement and settings.<br />
<br />
So what do you guys think?<br />
Leon]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
I just had a great idea for a new enemy<br />
<br />
I was thinking that there's a small grave with a tombstone placed in a room and after a delay/proximity/switch a zombie would crawl out of it. I was thinking it could be similar to the skeleton with the movement and settings.<br />
<br />
So what do you guys think?<br />
Leon]]></content:encoded>
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		<item>
			<title><![CDATA[Ability to have multiple liquids]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1708</link>
			<pubDate>Thu, 30 Jun 2011 17:50:30 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1708</guid>
			<description><![CDATA[Hey,<br />
<br />
I thought it would be a good idea to be able to have Lava, Acid and Water in the same mansion rather than just one.<br />
<br />
The reason I came up with this idea is because I had a idea for a mansion that needs both water and lava, I was going to use layer 6 bricks to hide the water or lava but I remembered that those substances appear in front of layer 6 bricks<br />
<br />
What do you guys think?<br />
Leon]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
I thought it would be a good idea to be able to have Lava, Acid and Water in the same mansion rather than just one.<br />
<br />
The reason I came up with this idea is because I had a idea for a mansion that needs both water and lava, I was going to use layer 6 bricks to hide the water or lava but I remembered that those substances appear in front of layer 6 bricks<br />
<br />
What do you guys think?<br />
Leon]]></content:encoded>
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		<item>
			<title><![CDATA[Controllable Weather]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1676</link>
			<pubDate>Wed, 27 Apr 2011 16:06:06 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1676</guid>
			<description><![CDATA[Hey,<br />
<br />
I was thinking, it would be cool to have switches that could have an effect on the weather. It would especially be great for wind for an extension to puzzles.<br />
<br />
Cheers<br />
Leon]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
I was thinking, it would be cool to have switches that could have an effect on the weather. It would especially be great for wind for an extension to puzzles.<br />
<br />
Cheers<br />
Leon]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ropes and Lights]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1599</link>
			<pubDate>Sat, 20 Nov 2010 05:38:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=301">triforceguy1</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1599</guid>
			<description><![CDATA[Hey,<br />
<br />
I thought a good idea for the next game or expansion, there should be ropes that you can climb on, like vines, but you can also swing on too. Another idea I had are hanging lights, these could be used in dark rooms to make a small area of lint around it, they could also be on the end of some of the ropes so when you swing on them the area of light moves with the rope too.<br />
<br />
What do you think?<br />
Leon]]></description>
			<content:encoded><![CDATA[Hey,<br />
<br />
I thought a good idea for the next game or expansion, there should be ropes that you can climb on, like vines, but you can also swing on too. Another idea I had are hanging lights, these could be used in dark rooms to make a small area of lint around it, they could also be on the end of some of the ropes so when you swing on them the area of light moves with the rope too.<br />
<br />
What do you think?<br />
Leon]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Favorite music track?]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1525</link>
			<pubDate>Sat, 11 Sep 2010 19:22:54 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1525</guid>
			<description><![CDATA[I'm curious if anyone has favorite music track(s) from the sequel. And, any track(s) they don't feel work as well? Just curious.<br />
<br />
You can open up Game Data (Exp) and Music and play Background Music tracks 5 through 9 in QuickTime to hear them.<br />
<br />
My own personal favorites, from third place to first:<br />
<br />
Third place: Track #5<br />
Second place: Track #6 (however this can't be overused or it gets to be too much)<br />
First place: Track #9 (this is a return to the original music's <blockquote>background</blockquote> style, and it has an awesome groove to it, and it's very reusable without getting to be too much)<br />
<br />
Least favorite: #8, because it doesn't <blockquote>blend into the background</blockquote> very well, so I can't listen to it too long before it gets to be too much.<br />
<br />
Curious what others think though!]]></description>
			<content:encoded><![CDATA[I'm curious if anyone has favorite music track(s) from the sequel. And, any track(s) they don't feel work as well? Just curious.<br />
<br />
You can open up Game Data (Exp) and Music and play Background Music tracks 5 through 9 in QuickTime to hear them.<br />
<br />
My own personal favorites, from third place to first:<br />
<br />
Third place: Track #5<br />
Second place: Track #6 (however this can't be overused or it gets to be too much)<br />
First place: Track #9 (this is a return to the original music's <blockquote>background</blockquote> style, and it has an awesome groove to it, and it's very reusable without getting to be too much)<br />
<br />
Least favorite: #8, because it doesn't <blockquote>blend into the background</blockquote> very well, so I can't listen to it too long before it gets to be too much.<br />
<br />
Curious what others think though!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Include the MM1 music]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1474</link>
			<pubDate>Thu, 02 Sep 2010 00:13:53 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=238">Rhywun</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1474</guid>
			<description><![CDATA[Don't get me wrong - I really like the new music. But weirdly I kind of miss the old music too.]]></description>
			<content:encoded><![CDATA[Don't get me wrong - I really like the new music. But weirdly I kind of miss the old music too.]]></content:encoded>
		</item>
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			<title><![CDATA[Items]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1473</link>
			<pubDate>Wed, 01 Sep 2010 21:11:31 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=201">negative_zero</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1473</guid>
			<description><![CDATA[When I got The second game I was somewhat disappointed by the lack of new collectible items so I have an idea...<br />
<br />
Treasure chest:this item is like the decoration treasure chests except they can give you 1000 points and it requires a rusty key to open<br />
<br />
I'd like to see what some people have to say any any other ideas for items]]></description>
			<content:encoded><![CDATA[When I got The second game I was somewhat disappointed by the lack of new collectible items so I have an idea...<br />
<br />
Treasure chest:this item is like the decoration treasure chests except they can give you 1000 points and it requires a rusty key to open<br />
<br />
I'd like to see what some people have to say any any other ideas for items]]></content:encoded>
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			<title><![CDATA[Additional &quot;characters&quot; to &quot;say&quot; things]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1461</link>
			<pubDate>Tue, 31 Aug 2010 17:42:29 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=243">RobSeegel</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1461</guid>
			<description><![CDATA[I think this adds more to the game than simply having a sign. It would be nice to have a few additional static (non-animated) helpful... and myabe not-so-helpful characters.<br />
<br />
One thing that's a little strange about the mansions - there's never anyone there except for critters trying to attack you. Now... maybe the critters already drove off all the people. Still, it would be kind of nice for at least some non-deserted parts of mansions, even if the interaction is very basic.]]></description>
			<content:encoded><![CDATA[I think this adds more to the game than simply having a sign. It would be nice to have a few additional static (non-animated) helpful... and myabe not-so-helpful characters.<br />
<br />
One thing that's a little strange about the mansions - there's never anyone there except for critters trying to attack you. Now... maybe the critters already drove off all the people. Still, it would be kind of nice for at least some non-deserted parts of mansions, even if the interaction is very basic.]]></content:encoded>
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		<item>
			<title><![CDATA[Jill Malone?]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1458</link>
			<pubDate>Tue, 31 Aug 2010 11:45:17 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1458</guid>
			<description><![CDATA[How about adding a female character (Jack's sister Jill maybe?) with an option to choose your character at the beginning of each mansion.]]></description>
			<content:encoded><![CDATA[How about adding a female character (Jack's sister Jill maybe?) with an option to choose your character at the beginning of each mansion.]]></content:encoded>
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		<item>
			<title><![CDATA[Carpets]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1455</link>
			<pubDate>Tue, 31 Aug 2010 03:59:00 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=161">leo</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1455</guid>
			<description><![CDATA[I know this is only a minor issue, but I really enjoyed the different carpets from MM1. MM2 only seems to have the red carpet with the yellow pattern. Any chance you guys might bring back purple, green and brown?<br />
<br />
Apart from That: You got yourselves a real winner here! MM2 ROCKS! Can't wait to create my first custom mansion!]]></description>
			<content:encoded><![CDATA[I know this is only a minor issue, but I really enjoyed the different carpets from MM1. MM2 only seems to have the red carpet with the yellow pattern. Any chance you guys might bring back purple, green and brown?<br />
<br />
Apart from That: You got yourselves a real winner here! MM2 ROCKS! Can't wait to create my first custom mansion!]]></content:encoded>
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