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		<title><![CDATA[Midnight Mansion Forums - New Version Progress]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Sat, 18 Apr 2026 18:47:37 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Version Progress]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2505</link>
			<pubDate>Tue, 30 Sep 2025 22:03:58 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=413">verntest</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2505</guid>
			<description><![CDATA[Hi all,<br />
<br />
Sorry I haven't posted much about progress on the game!<br />
<br />
My wife and I recently moved to Texas, so we've been busy for a few months with the move. But I've been working on the game again, and continue making good progress!<br />
<br />
I'd like to share some updates here to show what I've been up to.<br />
<hr class="mycode_hr" />
When a developer commits changes to a codebase, he often will type a brief commit message -- a super short summary of what he changed. Here are some of my summaries from 2025.<br />
<hr class="mycode_hr" />
Feb 2025<br />
<br />
New features:<br />
feat: started porting save-game code. Add Start Game button that loads mansion from local zip without file dilaog<br />
feat: added save pedestal and circle-of-light animation<br />
feat: add save pedestal and early save file JSON download<br />
feat: added pedestals and statues<br />
feat: added candle sprite and glow effect<br />
feat: make Jack's pile-of-bones and pile-of-stone sink into lava too<br />
<br />
BUG FIXES:<br />
<br />
fix: fix sound stereoPos NaN console warning<br />
fix: convert more sound.play to soundManager calls<br />
fix: fix overloaded sounds for lever actions<br />
fix: fix bug where moving left to another room could instantly put Jack back in the previous room<br />
chore: require pressing 'k' to get a key that can open any door<br />
fix: fix trap doors so left half opens too<br />
fix: fixed bug where skull spiders wouldn't walk right across brick switches<br />
fix: fixed bug where Jack can't climb ladder in Castle Doom, 2 rows below starting room<br />
fix: fixed bug where holding Return would keep pulling a lever indefinitely<br />
fix: fixed bug with key repeats (hold down, hold jump, then release down resulted in double jump)<br />
fix: fixed Jack's ducking insetRect so he can duck under low-flying ravens<br />
ported Jack's dead skeleton movement<br />
<hr class="mycode_hr" />
March 2025<br />
<br />
Got music fade/resume working<br />
Got Jack's statues working<br />
Got pausing of other SpriteLayers during save/restore animation working<br />
<hr class="mycode_hr" />
May 2025<br />
<br />
Show stats (items, lives, score)<br />
Convert to true HD<br />
Add pause/resume with basic dialog<br />
Add beginnings of Title Screen<br />
Add new loading screen<br />
some fixes<br />
<hr class="mycode_hr" />
[Busy moving June through August]<br />
<br />
Aug 2025<br />
<br />
Fixes:<br />
Command-arrow keys on Mac<br />
Alpha masks always computed AFTER sprites are finished loading (async)<br />
Stats area not black on 1st game start<br />
Scenes folder structure improvements<br />
<hr class="mycode_hr" />
Sep 2025<br />
<br />
Features:<br />
Improve layout of game within web browser<br />
Add loading screen<br />
Add early Game Over screen<br />
Add walking skeleton<br />
Add proper button sprites to Title Screen<br />
Upscale stats sprites, skeleton fish, walking skeleton, and more using AI<br />
added missing code add extra lives every 1000 points and increment numFrames<br />
ported globals.timeSpentInMansion and updateTimeSpentInMansion() for saved games<br />
<br />
Fixes:<br />
<br />
Fix sprite and tile depths to be correct<br />
fix paused dialog to not be under layer 6 bricks<br />
require mouse click to start game<br />
fix frame cycling bug in fell-too-far death<br />
fix Jack dying when ducking under blue bird in HD<br />
fix skeleton fish size<br />
Fix missing large red candle<br />
fix items and dead Jack to move with horizontal moving platforms<br />
fix skeleton sinking into lava glitch<br />
fix bug where pausing then resuming while Jack is doing death skeleton...<br />
replace 1024 res images with 1280 res<br />
make torch animate with flame]]></description>
			<content:encoded><![CDATA[Hi all,<br />
<br />
Sorry I haven't posted much about progress on the game!<br />
<br />
My wife and I recently moved to Texas, so we've been busy for a few months with the move. But I've been working on the game again, and continue making good progress!<br />
<br />
I'd like to share some updates here to show what I've been up to.<br />
<hr class="mycode_hr" />
When a developer commits changes to a codebase, he often will type a brief commit message -- a super short summary of what he changed. Here are some of my summaries from 2025.<br />
<hr class="mycode_hr" />
Feb 2025<br />
<br />
New features:<br />
feat: started porting save-game code. Add Start Game button that loads mansion from local zip without file dilaog<br />
feat: added save pedestal and circle-of-light animation<br />
feat: add save pedestal and early save file JSON download<br />
feat: added pedestals and statues<br />
feat: added candle sprite and glow effect<br />
feat: make Jack's pile-of-bones and pile-of-stone sink into lava too<br />
<br />
BUG FIXES:<br />
<br />
fix: fix sound stereoPos NaN console warning<br />
fix: convert more sound.play to soundManager calls<br />
fix: fix overloaded sounds for lever actions<br />
fix: fix bug where moving left to another room could instantly put Jack back in the previous room<br />
chore: require pressing 'k' to get a key that can open any door<br />
fix: fix trap doors so left half opens too<br />
fix: fixed bug where skull spiders wouldn't walk right across brick switches<br />
fix: fixed bug where Jack can't climb ladder in Castle Doom, 2 rows below starting room<br />
fix: fixed bug where holding Return would keep pulling a lever indefinitely<br />
fix: fixed bug with key repeats (hold down, hold jump, then release down resulted in double jump)<br />
fix: fixed Jack's ducking insetRect so he can duck under low-flying ravens<br />
ported Jack's dead skeleton movement<br />
<hr class="mycode_hr" />
March 2025<br />
<br />
Got music fade/resume working<br />
Got Jack's statues working<br />
Got pausing of other SpriteLayers during save/restore animation working<br />
<hr class="mycode_hr" />
May 2025<br />
<br />
Show stats (items, lives, score)<br />
Convert to true HD<br />
Add pause/resume with basic dialog<br />
Add beginnings of Title Screen<br />
Add new loading screen<br />
some fixes<br />
<hr class="mycode_hr" />
[Busy moving June through August]<br />
<br />
Aug 2025<br />
<br />
Fixes:<br />
Command-arrow keys on Mac<br />
Alpha masks always computed AFTER sprites are finished loading (async)<br />
Stats area not black on 1st game start<br />
Scenes folder structure improvements<br />
<hr class="mycode_hr" />
Sep 2025<br />
<br />
Features:<br />
Improve layout of game within web browser<br />
Add loading screen<br />
Add early Game Over screen<br />
Add walking skeleton<br />
Add proper button sprites to Title Screen<br />
Upscale stats sprites, skeleton fish, walking skeleton, and more using AI<br />
added missing code add extra lives every 1000 points and increment numFrames<br />
ported globals.timeSpentInMansion and updateTimeSpentInMansion() for saved games<br />
<br />
Fixes:<br />
<br />
Fix sprite and tile depths to be correct<br />
fix paused dialog to not be under layer 6 bricks<br />
require mouse click to start game<br />
fix frame cycling bug in fell-too-far death<br />
fix Jack dying when ducking under blue bird in HD<br />
fix skeleton fish size<br />
Fix missing large red candle<br />
fix items and dead Jack to move with horizontal moving platforms<br />
fix skeleton sinking into lava glitch<br />
fix bug where pausing then resuming while Jack is doing death skeleton...<br />
replace 1024 res images with 1280 res<br />
make torch animate with flame]]></content:encoded>
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