<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Midnight Mansion Forums - 998]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Fri, 17 Apr 2026 19:13:02 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Get your registration codes!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1913</link>
			<pubDate>Wed, 19 Oct 2011 13:05:26 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1913</guid>
			<description><![CDATA[So it looks like beta testing is now over for Midnight Mansion HD. Thank you all SO MUCH for your help!<br />
<br />
If you want a free registration code for MMHD, you have more than earned it! Just contact me at <br />
<br />
support AT actionsoft DOT com<br />
<br />
and request a code. Be sure to include your first name, middle initial, and last name. Thanks!]]></description>
			<content:encoded><![CDATA[So it looks like beta testing is now over for Midnight Mansion HD. Thank you all SO MUCH for your help!<br />
<br />
If you want a free registration code for MMHD, you have more than earned it! Just contact me at <br />
<br />
support AT actionsoft DOT com<br />
<br />
and request a code. Be sure to include your first name, middle initial, and last name. Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MM 1.0.1 Public Beta ready for testing]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1911</link>
			<pubDate>Fri, 14 Oct 2011 17:31:13 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1911</guid>
			<description><![CDATA[See this thread:<br />
<br />
<a href="https://actionsoft.com/forum/showthread.php?tid=1910">https://actionsoft.com/forum/showthread.php?tid=1910</a><br />
<br />
(and reply to that thread with reports)<br />
<br />
If any of you need registration codes (you are all welcome to one, thanks to your hard work testing!) let me know. I can issue you codes for Episode 1, Episode 2, or a single code that unlocks both.]]></description>
			<content:encoded><![CDATA[See this thread:<br />
<br />
<a href="https://actionsoft.com/forum/showthread.php?tid=1910">https://actionsoft.com/forum/showthread.php?tid=1910</a><br />
<br />
(and reply to that thread with reports)<br />
<br />
If any of you need registration codes (you are all welcome to one, thanks to your hard work testing!) let me know. I can issue you codes for Episode 1, Episode 2, or a single code that unlocks both.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Can't open any beta version]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1905</link>
			<pubDate>Sat, 01 Oct 2011 07:29:57 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=45">brell</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1905</guid>
			<description><![CDATA[All I get is <blockquote>This beta version has expired. Please get an updated version</blockquote>.]]></description>
			<content:encoded><![CDATA[All I get is <blockquote>This beta version has expired. Please get an updated version</blockquote>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[1.0.1 beta 2 available]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1903</link>
			<pubDate>Mon, 26 Sep 2011 21:11:55 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1903</guid>
			<description><![CDATA[Please test this version. I had to rewrite a number of internals for the graphics system, and they can easily break pretty much anything. <br />
<br />
<a href="http://www.actionsoft.com/files/temp/MidnightMansion1.0.1b2.zip">www.actionsoft.com/files/temp/MidnightMansion1.0.1b2.zip</a><br />
<br />
I still can't duplicate the problem where signs are blank. I don't know what is causing this on other systems, nor why it works fine for me.<br />
<br />
Version History:<br />
1.0.1b2:<br />
- Game now displays properly fullscreen if the display is <blockquote>tall</blockquote> instead of wide or normal aspect ratio. (this took a LOT of work!)<br />
- Fixed bug where Hint House wouldn't be playable on some systems (case-sensitive formatted drives).<br />
- Fixed bug where Midnight Mansion HD would not launch on Japanese systems. <br />
- Hint House is now playable from Episode 2 even if Episode 1 has not been purchased.]]></description>
			<content:encoded><![CDATA[Please test this version. I had to rewrite a number of internals for the graphics system, and they can easily break pretty much anything. <br />
<br />
<a href="http://www.actionsoft.com/files/temp/MidnightMansion1.0.1b2.zip">www.actionsoft.com/files/temp/MidnightMansion1.0.1b2.zip</a><br />
<br />
I still can't duplicate the problem where signs are blank. I don't know what is causing this on other systems, nor why it works fine for me.<br />
<br />
Version History:<br />
1.0.1b2:<br />
- Game now displays properly fullscreen if the display is <blockquote>tall</blockquote> instead of wide or normal aspect ratio. (this took a LOT of work!)<br />
- Fixed bug where Hint House wouldn't be playable on some systems (case-sensitive formatted drives).<br />
- Fixed bug where Midnight Mansion HD would not launch on Japanese systems. <br />
- Hint House is now playable from Episode 2 even if Episode 1 has not been purchased.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Midnight Mansion HD 1.0.1b1 download link]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1900</link>
			<pubDate>Fri, 16 Sep 2011 16:11:24 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1900</guid>
			<description><![CDATA[New version to test. This version fixes a number (but not all) of the issues in the 1.0.0 Mac App Store release.<br />
<br />
<a href="http://www.actionsoft.com/files/temp/MidnightMansion1.0.1b1.zip">www.actionsoft.com/files/temp/MidnightMansion1.0.1b1.zip</a><br />
<br />
I had to change a lot of things to do some of the fixes, and any of them could easily have introduced new problems! So please try all aspects of the game (pause at random times, map screen, switch in and out of fullscreen, Hide and restore, minimize the window, etc.) to see if you can break it. Plus test suspend game, opening saved games, esp. with custom mansions that are in .zip format. Test submitting high scores, etc. Test with custom mansions that quit with an assertion error when a sign wasn't readable, etc.<br />
<br />
Version History:<br />
<br />
1.0.1b1:<br />
- Fixed game so it no longer fails to load a mansion if there is a 'Pict' folder when the mansion is exported with room preview picts that the level builder uses.<br />
- Fixed bug in shipping version of Episode 2 (Mac App Store) that caused House of Baron Garneau to quit with an assertion error when started on hard difficulty (see above <blockquote>Pict</blockquote> fix.)<br />
- Game now returns to Episode 2 map screen if you beat an episode 2 mansion.<br />
- Fixed tile shadows so they are ONLY drawn for brick (wall) tiles, ladders, poles, and vines, conveyor belts, and a few other things -- but NOT for background tiles -- even those drawn in higher layers. Previously, shadows were being drawn for layer 0 tiles that were drawn in higher layers to <blockquote>hide</blockquote> things behind them. This no longer happens.<br />
- The gold/silver bricks no longer cast shadows when they are <blockquote>off</blockquote> (i.e. a dotted line).<br />
- Fixed bug where game could crash when reading certain signs. (For instance, the sign in the custom mansion Art Minds Mansion, room 1406.)<br />
- Game Over and Beat-The-Mansion music no longer play if sound effects are turned off.<br />
- Pushing Esc on the <blockquote>Enter your name for a high score</blockquote> dialog now dismisses (cancels) the dialog, instead of entering the Esc character in the Name field.<br />
- <blockquote>Enter your name for a high score</blockquote> dialog remembers your last-entered name for that profile. (Or uses the profile's name if you haven't entered a high score yet.)<br />
- The OK button in <blockquote>Enter name for high score</blockquote> dialog is disabled if the name field is empty.<br />
- Optimized Midnight Mansion HD's graphics engine even more, eliminating slowdowns in individual rooms and also resulting in faster redrawing of the in-game map screen as you scroll around.<br />
- If Midnight Mansion HD's framerate ever drops below 55fps right after you enter a new room, the game will do two things to raise it: first, it will remove all coin/key glows and sprite shadows. Usually this is sufficient, even in the most processor-intensive rooms. However, even if that is insufficient, it will reduce the frame rate to 30fps and enable frame-skipping. The difference is almost unnoticeable to the player, other than an initial slowdown for about 1 second after entering the room, and the sudden disappearance of glows and sprite shadows. <br />
- Fixed problems where game wouldn't look for the Midnight Mansion HD Custom Mansions folder in the correct place (or wouldn't even *create* it in the correct location) in some instances.<br />
- Fixed open saved/suspended games so they work even if the original mansion is a .zip mansion.<br />
- When saving a game while playing a mansion in .zip format, .zip is no longer part of the default filename for the saved game.<br />
- Movies (replays) are no longer saved with a .zip extension in the filename if the original mansion was a ZIP. They also work properly when replayed now (before they couldn't find the mansion file).<br />
- Fixed bug where game would go fullscreen immediately after you entered a high score with <blockquote>Submit online</blockquote> checked, making it difficult to see where you ranked in the web browser's list of online high scores.<br />
- Balanced sound effects volumes -- some 3D-positioned sound effects, like skull spider footsteps, were too soft. <br />
- Balanced music volume again.<br />
- Game window cannot be resized smaller than 640x480. (So that the in-game map screen does not mess up drawing.)<br />
- Hopefully fixed the <blockquote>screensaver activated when entering name for a high score</blockquote> issue on some setups. (When coming out of fullscreen.)<br />
- Fixed bug where, if you minimized Midnight Mansion's window, clicking on the application in the dock wouldn't bring it to the front. (Had to redo how I was creating the menu bar.)<br />
- Removed <blockquote>Dynamic Shadows (slower)</blockquote> option from Options.<br />
- Added <blockquote>Enable GamePad</blockquote> to Options. Please test your gamepad with MM if you have one! I particularly want to know if enabling this crashes your system!!<br />
<br />
<br />
Fixes in 1.0.0 (since beta 6):<br />
- Fixed bug where sounds played as static on PPC Macs.<br />
- Fixed bug where door closing sound would occasionally not play (but be hard to reproduce).<br />
- Added <blockquote>More Games…</blockquote> tab to title screen. Removed Open Replay button, since it's in the File menu, and it's cluttered with 3 tabs there.<br />
- Light saber floors (<blockquote>thick ghost platforms</blockquote>) no longer reset upon entering a room. Metal disappearing floors still do, and now turn on faster.<br />
- Game now gives a helpful error message (instead of quitting) when the 'TEXT' resource for a sign is misnamed and therefore can't be found.]]></description>
			<content:encoded><![CDATA[New version to test. This version fixes a number (but not all) of the issues in the 1.0.0 Mac App Store release.<br />
<br />
<a href="http://www.actionsoft.com/files/temp/MidnightMansion1.0.1b1.zip">www.actionsoft.com/files/temp/MidnightMansion1.0.1b1.zip</a><br />
<br />
I had to change a lot of things to do some of the fixes, and any of them could easily have introduced new problems! So please try all aspects of the game (pause at random times, map screen, switch in and out of fullscreen, Hide and restore, minimize the window, etc.) to see if you can break it. Plus test suspend game, opening saved games, esp. with custom mansions that are in .zip format. Test submitting high scores, etc. Test with custom mansions that quit with an assertion error when a sign wasn't readable, etc.<br />
<br />
Version History:<br />
<br />
1.0.1b1:<br />
- Fixed game so it no longer fails to load a mansion if there is a 'Pict' folder when the mansion is exported with room preview picts that the level builder uses.<br />
- Fixed bug in shipping version of Episode 2 (Mac App Store) that caused House of Baron Garneau to quit with an assertion error when started on hard difficulty (see above <blockquote>Pict</blockquote> fix.)<br />
- Game now returns to Episode 2 map screen if you beat an episode 2 mansion.<br />
- Fixed tile shadows so they are ONLY drawn for brick (wall) tiles, ladders, poles, and vines, conveyor belts, and a few other things -- but NOT for background tiles -- even those drawn in higher layers. Previously, shadows were being drawn for layer 0 tiles that were drawn in higher layers to <blockquote>hide</blockquote> things behind them. This no longer happens.<br />
- The gold/silver bricks no longer cast shadows when they are <blockquote>off</blockquote> (i.e. a dotted line).<br />
- Fixed bug where game could crash when reading certain signs. (For instance, the sign in the custom mansion Art Minds Mansion, room 1406.)<br />
- Game Over and Beat-The-Mansion music no longer play if sound effects are turned off.<br />
- Pushing Esc on the <blockquote>Enter your name for a high score</blockquote> dialog now dismisses (cancels) the dialog, instead of entering the Esc character in the Name field.<br />
- <blockquote>Enter your name for a high score</blockquote> dialog remembers your last-entered name for that profile. (Or uses the profile's name if you haven't entered a high score yet.)<br />
- The OK button in <blockquote>Enter name for high score</blockquote> dialog is disabled if the name field is empty.<br />
- Optimized Midnight Mansion HD's graphics engine even more, eliminating slowdowns in individual rooms and also resulting in faster redrawing of the in-game map screen as you scroll around.<br />
- If Midnight Mansion HD's framerate ever drops below 55fps right after you enter a new room, the game will do two things to raise it: first, it will remove all coin/key glows and sprite shadows. Usually this is sufficient, even in the most processor-intensive rooms. However, even if that is insufficient, it will reduce the frame rate to 30fps and enable frame-skipping. The difference is almost unnoticeable to the player, other than an initial slowdown for about 1 second after entering the room, and the sudden disappearance of glows and sprite shadows. <br />
- Fixed problems where game wouldn't look for the Midnight Mansion HD Custom Mansions folder in the correct place (or wouldn't even *create* it in the correct location) in some instances.<br />
- Fixed open saved/suspended games so they work even if the original mansion is a .zip mansion.<br />
- When saving a game while playing a mansion in .zip format, .zip is no longer part of the default filename for the saved game.<br />
- Movies (replays) are no longer saved with a .zip extension in the filename if the original mansion was a ZIP. They also work properly when replayed now (before they couldn't find the mansion file).<br />
- Fixed bug where game would go fullscreen immediately after you entered a high score with <blockquote>Submit online</blockquote> checked, making it difficult to see where you ranked in the web browser's list of online high scores.<br />
- Balanced sound effects volumes -- some 3D-positioned sound effects, like skull spider footsteps, were too soft. <br />
- Balanced music volume again.<br />
- Game window cannot be resized smaller than 640x480. (So that the in-game map screen does not mess up drawing.)<br />
- Hopefully fixed the <blockquote>screensaver activated when entering name for a high score</blockquote> issue on some setups. (When coming out of fullscreen.)<br />
- Fixed bug where, if you minimized Midnight Mansion's window, clicking on the application in the dock wouldn't bring it to the front. (Had to redo how I was creating the menu bar.)<br />
- Removed <blockquote>Dynamic Shadows (slower)</blockquote> option from Options.<br />
- Added <blockquote>Enable GamePad</blockquote> to Options. Please test your gamepad with MM if you have one! I particularly want to know if enabling this crashes your system!!<br />
<br />
<br />
Fixes in 1.0.0 (since beta 6):<br />
- Fixed bug where sounds played as static on PPC Macs.<br />
- Fixed bug where door closing sound would occasionally not play (but be hard to reproduce).<br />
- Added <blockquote>More Games…</blockquote> tab to title screen. Removed Open Replay button, since it's in the File menu, and it's cluttered with 3 tabs there.<br />
- Light saber floors (<blockquote>thick ghost platforms</blockquote>) no longer reset upon entering a room. Metal disappearing floors still do, and now turn on faster.<br />
- Game now gives a helpful error message (instead of quitting) when the 'TEXT' resource for a sign is misnamed and therefore can't be found.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beta 6 Spider Normal_Jack Stuck]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1891</link>
			<pubDate>Sun, 11 Sep 2011 20:27:40 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=168">m1ck</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1891</guid>
			<description><![CDATA[You can just see Jack's feet behind the Room # in the upper left corner. Jack fell from the ledge in the room above. <br />
<br />
Spider Mansion Normal/ room 17094.<br />
<br />
Again, if this is a repeat, I apologize. I searched for <blockquote>17904</blockquote> and got no returns. <br />
<br />
<img src="http://dl.dropbox.com/u/144430/Spider_Normal17094.jpg" alt="" />]]></description>
			<content:encoded><![CDATA[You can just see Jack's feet behind the Room # in the upper left corner. Jack fell from the ledge in the room above. <br />
<br />
Spider Mansion Normal/ room 17094.<br />
<br />
Again, if this is a repeat, I apologize. I searched for <blockquote>17904</blockquote> and got no returns. <br />
<br />
<img src="http://dl.dropbox.com/u/144430/Spider_Normal17094.jpg" alt="" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Please Read if you buy the Mac App Store version!]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1860</link>
			<pubDate>Fri, 02 Sep 2011 01:06:07 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1860</guid>
			<description><![CDATA[First off -- all of you who are beta testers are entitled to a FREE copy of the HD version of the game (both episodes 1 and 2). If you wish to support me anyway and purchase one or both of those from the Mac App Store, you are certainly welcome to (this would allow you to leave a review there and rate the game -- which is very helpful!) but you are definitely entitled to a free copy if you wish it for your hard work beta testing!<br />
<br />
The free copy I can provide once the <blockquote>ActionSoft</blockquote> version of Episodes 1 and 2 are ready -- in hopefully 1-3 weeks. (i.e. the version that you can download from the ActionSoft website, and uses registration codes.)<br />
<br />
However, in case any of you DO purchase the Mac App Store version, I just wanted to give a word of warning: you need to delete ALL prior copies of Midnight Mansion HD that you have on your hard drive. (Or move them to a backup drive, and disconnect the drive, before installing the Mac App Store version.)<br />
<br />
Why? Because the Mac App Store searches for any program with the same bundle identifier, and installs the version you download <blockquote>into</blockquote> the program it finds. Meaning, the Mac App Store version will be installed <blockquote>into</blockquote> one of your former beta versions of the game, if you have one you didn't delete. This will result in weird things, like the Mac App Store version having a name like <blockquote>Midnight Mansion HD Beta 4</blockquote> instead of the normal name, or maybe crashing on launch.<br />
<br />
If you forget, just delete the copies and download again.]]></description>
			<content:encoded><![CDATA[First off -- all of you who are beta testers are entitled to a FREE copy of the HD version of the game (both episodes 1 and 2). If you wish to support me anyway and purchase one or both of those from the Mac App Store, you are certainly welcome to (this would allow you to leave a review there and rate the game -- which is very helpful!) but you are definitely entitled to a free copy if you wish it for your hard work beta testing!<br />
<br />
The free copy I can provide once the <blockquote>ActionSoft</blockquote> version of Episodes 1 and 2 are ready -- in hopefully 1-3 weeks. (i.e. the version that you can download from the ActionSoft website, and uses registration codes.)<br />
<br />
However, in case any of you DO purchase the Mac App Store version, I just wanted to give a word of warning: you need to delete ALL prior copies of Midnight Mansion HD that you have on your hard drive. (Or move them to a backup drive, and disconnect the drive, before installing the Mac App Store version.)<br />
<br />
Why? Because the Mac App Store searches for any program with the same bundle identifier, and installs the version you download <blockquote>into</blockquote> the program it finds. Meaning, the Mac App Store version will be installed <blockquote>into</blockquote> one of your former beta versions of the game, if you have one you didn't delete. This will result in weird things, like the Mac App Store version having a name like <blockquote>Midnight Mansion HD Beta 4</blockquote> instead of the normal name, or maybe crashing on launch.<br />
<br />
If you forget, just delete the copies and download again.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MM HD Live in Mac App Store]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1854</link>
			<pubDate>Tue, 30 Aug 2011 21:15:05 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1854</guid>
			<description><![CDATA[MM HD went live in the Mac App Store today. But before I announce it publicly on the ActionSoft blog and mailing list, I wanted to get feedback on how to do the &#36;5 upgrade option.<br />
<br />
First, it's highly critical that if at all possible, Midnight Mansion HD gets <blockquote>Featured</blockquote> by the Mac App Store. Being featured means it gets listed in one of the categories on their Games page, such as <blockquote>New and Noteworthy</blockquote> or <blockquote>Staff Favorites</blockquote>. Right now, it's not listed there. Apparently only selected games get listed in any of those categories.<br />
<br />
If MM HD doesn't get featured, it's unlikely new players will ever find it in the store, and I really need the publicity. <br />
<br />
Apparently the Mac App Store considers featuring games that meet some minimum requirements of sales and ratings. So here is my plan:<br />
<br />
- Have all owners of the old Midnight Mansion purchase Episode 1 on the Mac App Store for &#36;4.99. But download Episode 2 from the ActionSoft website (once this version becomes available). I could make it so that the registration codes from the original Midnight Mansion work for Episode 2, thereby making the total cost to <blockquote>upgrade</blockquote> to the new game only &#36;5, as promised. <br />
<br />
The advantage here is that A) Users get their &#36;5 upgrade, and B) Hopefully a lot of sales and ratings are generated for Episode 1 on the Mac App Store, which will hopefully result in the game getting featured. And that would be a Very Good Thing for the future of Midnight Mansion.<br />
<br />
My question is, does this sound acceptable? I know it's a *little* weird to download Episode 1 from the Mac App Store, and the other from the ActionSoft website, but in my mind it's the best all-around solution.<br />
<br />
Please note: for those who don't want to purchase Episode 1 from the Mac App Store, YES -- I WILL be making that available from the ActionSoft website as well in 2 or 3 weeks hopefully. But the hope is that most people who have OS X 10.6 or later would get Episode 1 from the Mac App Store, which would allow them to review the game there, again, hopefully increasing chances of getting featured.]]></description>
			<content:encoded><![CDATA[MM HD went live in the Mac App Store today. But before I announce it publicly on the ActionSoft blog and mailing list, I wanted to get feedback on how to do the &#36;5 upgrade option.<br />
<br />
First, it's highly critical that if at all possible, Midnight Mansion HD gets <blockquote>Featured</blockquote> by the Mac App Store. Being featured means it gets listed in one of the categories on their Games page, such as <blockquote>New and Noteworthy</blockquote> or <blockquote>Staff Favorites</blockquote>. Right now, it's not listed there. Apparently only selected games get listed in any of those categories.<br />
<br />
If MM HD doesn't get featured, it's unlikely new players will ever find it in the store, and I really need the publicity. <br />
<br />
Apparently the Mac App Store considers featuring games that meet some minimum requirements of sales and ratings. So here is my plan:<br />
<br />
- Have all owners of the old Midnight Mansion purchase Episode 1 on the Mac App Store for &#36;4.99. But download Episode 2 from the ActionSoft website (once this version becomes available). I could make it so that the registration codes from the original Midnight Mansion work for Episode 2, thereby making the total cost to <blockquote>upgrade</blockquote> to the new game only &#36;5, as promised. <br />
<br />
The advantage here is that A) Users get their &#36;5 upgrade, and B) Hopefully a lot of sales and ratings are generated for Episode 1 on the Mac App Store, which will hopefully result in the game getting featured. And that would be a Very Good Thing for the future of Midnight Mansion.<br />
<br />
My question is, does this sound acceptable? I know it's a *little* weird to download Episode 1 from the Mac App Store, and the other from the ActionSoft website, but in my mind it's the best all-around solution.<br />
<br />
Please note: for those who don't want to purchase Episode 1 from the Mac App Store, YES -- I WILL be making that available from the ActionSoft website as well in 2 or 3 weeks hopefully. But the hope is that most people who have OS X 10.6 or later would get Episode 1 from the Mac App Store, which would allow them to review the game there, again, hopefully increasing chances of getting featured.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beta 6 - Map screen appears to be segmented]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1846</link>
			<pubDate>Tue, 23 Aug 2011 05:14:02 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=243">RobSeegel</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1846</guid>
			<description><![CDATA[When I resize the game window smaller, I noticed that get gaps between each room in the Map screen. The size of the gaps appears to increase the smaller the window gets. The mansion doesn't seem to matter. Not sure if it was already reported.<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1429" target="_blank" title="">map_002.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[When I resize the game window smaller, I noticed that get gaps between each room in the Map screen. The size of the gaps appears to increase the smaller the window gets. The mansion doesn't seem to matter. Not sure if it was already reported.<br />
<br />
<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1429" target="_blank" title="">map_002.jpg</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Midnight Mansion HD FAQ]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1844</link>
			<pubDate>Mon, 22 Aug 2011 18:38:09 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1844</guid>
			<description><![CDATA[I've just put together a first draft of the FAQ, which will be online instead of shipping with the game. If you spot typos or have suggestions, feel free to post.<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansionhd/faq.php">http://www.actionsoft.com/games/midnightmansionhd/faq.php</a>]]></description>
			<content:encoded><![CDATA[I've just put together a first draft of the FAQ, which will be online instead of shipping with the game. If you spot typos or have suggestions, feel free to post.<br />
<br />
<a href="http://www.actionsoft.com/games/midnightmansionhd/faq.php">http://www.actionsoft.com/games/midnightmansionhd/faq.php</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Custom Mansion Conversion Project (now with spreadsheet)]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1841</link>
			<pubDate>Sat, 20 Aug 2011 04:26:15 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=277">SoItBegins</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1841</guid>
			<description><![CDATA[I've decided to start on a project: converting custom mansions, and playing them to check if they're ready for MMHD. <del>I'll post here about the mansions I've played, and bring up any issues I find.<br />
</del><br />
<strong>EDIT: I've set up a spreadsheet <a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AtggP6LIAO7PdHQzREpYaEx0cnJ4TndsQXJnVDJtdFE&amp;hl=en_GB">here</a>, so that anyone who intends to have a go at testing custom mansions can note down their findings in one place.</strong><br />
<br />
<span style="color: #999999;"><span style="font-size: 114px;"><strong>Status Board</strong></span><br />
<br />
<strong>A Room of One's Own</strong> by Freddy<br />
Size: 1 room<br />
Difficulty: ???<br />
Status: Conversion successful, serious graphical glitches on run<br />
<br />
<strong>Happy Hannukah!</strong> by Psychotronic<br />
Size: Tiny [11 rooms]<br />
Difficulty: • scaling up to •••• of 5<br />
Status: Perfect conversion, ready to go (though a JackStuck is possible in room 16298)<br />
<br />
<strong>Landlord's Pub</strong> by Freddy<br />
Size: Tiny [2 rooms]<br />
Difficulty: •• of 5<br />
Status: Conversion successful, runs fine (slight problem in Room 16099, with spider's dragline drawn slightly off compared to spider).<br />
<br />
<strong>Malone Manor</strong> by Alan / Falcon<br />
Size: Tiny [4 rooms]<br />
Difficulty: Utterly easy<br />
Status: Perfect conversion, ready to go<br />
<br />
<strong>One Room</strong> by Alexander<br />
Size: 1 room<br />
Difficulty: •1/2, of 5<br />
Status: Conversion successful, runs fine (with a few layering issues; all appear deliberate except the glitched tiles by the exit door)<br />
<br />
Note: My analyses of size ('Tiny' through 'XL') and difficulty are my own judgement. I welcome disputing opinions. </span>]]></description>
			<content:encoded><![CDATA[I've decided to start on a project: converting custom mansions, and playing them to check if they're ready for MMHD. <del>I'll post here about the mansions I've played, and bring up any issues I find.<br />
</del><br />
<strong>EDIT: I've set up a spreadsheet <a href="https://spreadsheets.google.com/spreadsheet/ccc?key=0AtggP6LIAO7PdHQzREpYaEx0cnJ4TndsQXJnVDJtdFE&amp;hl=en_GB">here</a>, so that anyone who intends to have a go at testing custom mansions can note down their findings in one place.</strong><br />
<br />
<span style="color: #999999;"><span style="font-size: 114px;"><strong>Status Board</strong></span><br />
<br />
<strong>A Room of One's Own</strong> by Freddy<br />
Size: 1 room<br />
Difficulty: ???<br />
Status: Conversion successful, serious graphical glitches on run<br />
<br />
<strong>Happy Hannukah!</strong> by Psychotronic<br />
Size: Tiny [11 rooms]<br />
Difficulty: • scaling up to •••• of 5<br />
Status: Perfect conversion, ready to go (though a JackStuck is possible in room 16298)<br />
<br />
<strong>Landlord's Pub</strong> by Freddy<br />
Size: Tiny [2 rooms]<br />
Difficulty: •• of 5<br />
Status: Conversion successful, runs fine (slight problem in Room 16099, with spider's dragline drawn slightly off compared to spider).<br />
<br />
<strong>Malone Manor</strong> by Alan / Falcon<br />
Size: Tiny [4 rooms]<br />
Difficulty: Utterly easy<br />
Status: Perfect conversion, ready to go<br />
<br />
<strong>One Room</strong> by Alexander<br />
Size: 1 room<br />
Difficulty: •1/2, of 5<br />
Status: Conversion successful, runs fine (with a few layering issues; all appear deliberate except the glitched tiles by the exit door)<br />
<br />
Note: My analyses of size ('Tiny' through 'XL') and difficulty are my own judgement. I welcome disputing opinions. </span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Falling into lava - for SoItBegins]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1839</link>
			<pubDate>Fri, 19 Aug 2011 12:02:21 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=309">VernJensen</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1839</guid>
			<description><![CDATA[SoItBegins -- a while ago you reported this:<br />
-------<br />
Also, I discovered a new item that seems slightly off: If Jack dies by falling past the boundary of the screen, and enters the next screen at such a trajectory that he falls into a lava pit, Jack simply falls straight in w/o splashing.<br />
The same occurs if Jack is killed by a zapper beam and falls into a lava pit (on the same screen); he doesn't splash, he just... falls in.<br />
-------<br />
<br />
I've been unable to duplicate this. I'm attaching my test mansion I created to try jumping into different types of lava. I had formerly also tried jumping in from a room above this, and also without the lava at the top of the lower screen -- so Jack landed in the lower lava pool. Nothing resulted in the problem you describe.<br />
<br />
Where have you seen this specifically in the game? Can you repeat it?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1428" target="_blank" title="">Falling_into_lava_test.zip</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[SoItBegins -- a while ago you reported this:<br />
-------<br />
Also, I discovered a new item that seems slightly off: If Jack dies by falling past the boundary of the screen, and enters the next screen at such a trajectory that he falls into a lava pit, Jack simply falls straight in w/o splashing.<br />
The same occurs if Jack is killed by a zapper beam and falls into a lava pit (on the same screen); he doesn't splash, he just... falls in.<br />
-------<br />
<br />
I've been unable to duplicate this. I'm attaching my test mansion I created to try jumping into different types of lava. I had formerly also tried jumping in from a room above this, and also without the lava at the top of the lower screen -- so Jack landed in the lower lava pool. Nothing resulted in the problem you describe.<br />
<br />
Where have you seen this specifically in the game? Can you repeat it?<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/zip.png" title="ZIP File" border="0" alt=".zip" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1428" target="_blank" title="">Falling_into_lava_test.zip</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Vern, I bet you didn't see this coming ...]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1837</link>
			<pubDate>Fri, 19 Aug 2011 09:56:08 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=45">brell</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1837</guid>
			<description><![CDATA[Computer: iMac 2,66 GHz Intel Core 2 Duo<br />
Memory: 2 GB 1067 MHz DDR3<br />
System: Mac OS X 10.6.8<br />
Sound card: Internal Intel High Definition Audio<br />
<br />
If 2 or more users are logged in and one of them (me) is running MM1 HD, then no sound whatsoever can be heard at other open accounts!<br />
<br />
I tried to switch between users with MM1 HD on and off. If it is on then everything is silent at other accounts. If it is off the sound is restored.]]></description>
			<content:encoded><![CDATA[Computer: iMac 2,66 GHz Intel Core 2 Duo<br />
Memory: 2 GB 1067 MHz DDR3<br />
System: Mac OS X 10.6.8<br />
Sound card: Internal Intel High Definition Audio<br />
<br />
If 2 or more users are logged in and one of them (me) is running MM1 HD, then no sound whatsoever can be heard at other open accounts!<br />
<br />
I tried to switch between users with MM1 HD on and off. If it is on then everything is silent at other accounts. If it is off the sound is restored.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beta 6 - Great Escape Hard]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1836</link>
			<pubDate>Tue, 16 Aug 2011 14:30:31 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1836</guid>
			<description><![CDATA[Jack stuck in 15302 (see pic)<br />
<br />
Didn't step on the floor lever to activate the up/down tile to get him out of there.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1421" target="_blank" title="">Screen_shot_2011-08-16_at_2_27_46_PM.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Jack stuck in 15302 (see pic)<br />
<br />
Didn't step on the floor lever to activate the up/down tile to get him out of there.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://actionsoft.com/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1421" target="_blank" title="">Screen_shot_2011-08-16_at_2_27_46_PM.png</a> (Size: 19.53 KB / Downloads: 1)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Beta 6 - Big problem, sound is all static-y]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1835</link>
			<pubDate>Tue, 16 Aug 2011 04:24:14 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=277">SoItBegins</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1835</guid>
			<description><![CDATA[I had some free time, so I downloaded the new beta. On launching it, however, I realized there was a problem with it straightaway. Specifically, all sound was set to a backdrop of static, which is audible at all times and is on par (volume-wise) with the music, which can still be heard. <br />
<br />
I'm running 10.5.8, PPC, PowerBook G4. Now what?]]></description>
			<content:encoded><![CDATA[I had some free time, so I downloaded the new beta. On launching it, however, I realized there was a problem with it straightaway. Specifically, all sound was set to a backdrop of static, which is audible at all times and is on par (volume-wise) with the music, which can still be heard. <br />
<br />
I'm running 10.5.8, PPC, PowerBook G4. Now what?]]></content:encoded>
		</item>
	</channel>
</rss>