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		<title><![CDATA[Midnight Mansion Forums - Luris]]></title>
		<link>https://actionsoft.com/forum/</link>
		<description><![CDATA[Midnight Mansion Forums - https://actionsoft.com/forum]]></description>
		<pubDate>Mon, 20 Apr 2026 07:47:05 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Luris for HD]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=2059</link>
			<pubDate>Mon, 19 Nov 2012 01:24:35 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=243">RobSeegel</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=2059</guid>
			<description><![CDATA[Olle, <br />
<br />
  When we were converting mansions, Luris was one that I felt could be fixed fairly easily without too much work, but it would require some changes. There were two basic issues I saw.<br />
<br />
  <strong>The Levers</strong><br />
<br />
  Your mansion is certainly not the only mansion that buried levers in order to create a different visual presentation for some of your levers. Unfortunately, for reasons that really aren't that important at this point, the restrictions on levers have been tightened in the HD version.<br />
<br />
  In the game, there are four levers: brown, green, red/pink, and blue. By burying some of the levers you create the illusion that there are eight levers: two sets of four - ones with bases, and ones without (because the levers are buried below the <blockquote>surface</blockquote> that Jack walks on.<br />
<br />
  I worked with aquaMat and I created an alternate set of lever images. Which are lower, and do not have a base. I also replaced the special-purpose base that get's super-imposed on the regular base with a transparent graphic. There is also a slot at the bottom, so it will look as though this lever is sticking out of whatever surface it is <blockquote>on</blockquote>. It looks *very* close to the buried appearance.<br />
<br />
  This is all well and good, but you still have a dilemma. In Luris, you have some levers that are buried and some that are not. If you want this to continue to be true, then you are going to have to decide which lever or levers should <blockquote>appear</blockquote> to be appeared, and which should not. From looking through your mansion, I believe brown would be a candidate for always being buried. That would be one graphic we would replace. You could opt to change out *all* the lever graphics, but you should take time to look over the various rooms. You have levers on vanishing and falling platforms - these normally sit on top  (probably because there was no way to <blockquote>bury</blockquote> them.<br />
<br />
  I will be happy to go through this room-by-room with you if you'd like. We can exchange info through the forum or through email if you like.<br />
<br />
<strong>vanishing/retracting platforms</strong><br />
<br />
The other thing that might be an issue is something that Brell calls ghost platforms (thick and thin) I used to call the thick ones (lighsaper or glowing platfoms  that fade in and out)<br />
the thin platforms are retracting panels. I believe you have a room where Jack jumps from one platform to land in another screen where there is another one. We will have to look at this, because it is also probably broken by the new HD version.<br />
<br />
  One of the platforms was left alone, and other one was change to reset itself each time Jack entered a room. I will provide more info inn follow-ups. As I said, I'm happy to help you fix things up, but there may have to be some minor redesigns. I doubt that the changes will take it too far from your original vision.<br />
<br />
  Let me know how you would like to proceed.]]></description>
			<content:encoded><![CDATA[Olle, <br />
<br />
  When we were converting mansions, Luris was one that I felt could be fixed fairly easily without too much work, but it would require some changes. There were two basic issues I saw.<br />
<br />
  <strong>The Levers</strong><br />
<br />
  Your mansion is certainly not the only mansion that buried levers in order to create a different visual presentation for some of your levers. Unfortunately, for reasons that really aren't that important at this point, the restrictions on levers have been tightened in the HD version.<br />
<br />
  In the game, there are four levers: brown, green, red/pink, and blue. By burying some of the levers you create the illusion that there are eight levers: two sets of four - ones with bases, and ones without (because the levers are buried below the <blockquote>surface</blockquote> that Jack walks on.<br />
<br />
  I worked with aquaMat and I created an alternate set of lever images. Which are lower, and do not have a base. I also replaced the special-purpose base that get's super-imposed on the regular base with a transparent graphic. There is also a slot at the bottom, so it will look as though this lever is sticking out of whatever surface it is <blockquote>on</blockquote>. It looks *very* close to the buried appearance.<br />
<br />
  This is all well and good, but you still have a dilemma. In Luris, you have some levers that are buried and some that are not. If you want this to continue to be true, then you are going to have to decide which lever or levers should <blockquote>appear</blockquote> to be appeared, and which should not. From looking through your mansion, I believe brown would be a candidate for always being buried. That would be one graphic we would replace. You could opt to change out *all* the lever graphics, but you should take time to look over the various rooms. You have levers on vanishing and falling platforms - these normally sit on top  (probably because there was no way to <blockquote>bury</blockquote> them.<br />
<br />
  I will be happy to go through this room-by-room with you if you'd like. We can exchange info through the forum or through email if you like.<br />
<br />
<strong>vanishing/retracting platforms</strong><br />
<br />
The other thing that might be an issue is something that Brell calls ghost platforms (thick and thin) I used to call the thick ones (lighsaper or glowing platfoms  that fade in and out)<br />
the thin platforms are retracting panels. I believe you have a room where Jack jumps from one platform to land in another screen where there is another one. We will have to look at this, because it is also probably broken by the new HD version.<br />
<br />
  One of the platforms was left alone, and other one was change to reset itself each time Jack entered a room. I will provide more info inn follow-ups. As I said, I'm happy to help you fix things up, but there may have to be some minor redesigns. I doubt that the changes will take it too far from your original vision.<br />
<br />
  Let me know how you would like to proceed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[room 12297]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1263</link>
			<pubDate>Tue, 26 Jan 2010 09:26:55 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=248">rose</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1263</guid>
			<description><![CDATA[Jack can't find out how to proceed up. He can get two floors up but no further. He has jumped all kinds of jumps, knelt, begged, done push-ups, thought nice thoughts about the builder but to no avail!<br />
Could he get a hint please?]]></description>
			<content:encoded><![CDATA[Jack can't find out how to proceed up. He can get two floors up but no further. He has jumped all kinds of jumps, knelt, begged, done push-ups, thought nice thoughts about the builder but to no avail!<br />
Could he get a hint please?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Room 12500]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1161</link>
			<pubDate>Fri, 02 Oct 2009 19:23:12 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=207">Norris</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1161</guid>
			<description><![CDATA[Hi folks,<br />
I recently started playing these custom mansions (what a great addition to the game btw) and I stumbled upon this one and so far I like it a lot.<br />
<br />
But, not surprisingly, I am stuck.<br />
<br />
I have made it past the first saving point and the first room after that but then I get stuck - it is room 12500.<br />
<br />
I can't find the green key. <img src="https://actionsoft.com/forum/images/smilies/undecided.png" alt="Undecided" title="Undecided" class="smilie smilie_20" /><br />
<br />
I have tried almost everything and am starting to think I should have brought the key with me from the room before. <img src="https://actionsoft.com/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
<br />
Any hints?<br />
<br />
thanks,<br />
Norris]]></description>
			<content:encoded><![CDATA[Hi folks,<br />
I recently started playing these custom mansions (what a great addition to the game btw) and I stumbled upon this one and so far I like it a lot.<br />
<br />
But, not surprisingly, I am stuck.<br />
<br />
I have made it past the first saving point and the first room after that but then I get stuck - it is room 12500.<br />
<br />
I can't find the green key. <img src="https://actionsoft.com/forum/images/smilies/undecided.png" alt="Undecided" title="Undecided" class="smilie smilie_20" /><br />
<br />
I have tried almost everything and am starting to think I should have brought the key with me from the room before. <img src="https://actionsoft.com/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" /><br />
<br />
Any hints?<br />
<br />
thanks,<br />
Norris]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Luris updated]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1107</link>
			<pubDate>Mon, 04 May 2009 18:02:55 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=45">brell</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1107</guid>
			<description><![CDATA[Luris is now version 1.1 with a few JS fixes.]]></description>
			<content:encoded><![CDATA[Luris is now version 1.1 with a few JS fixes.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Luris too difficult?]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1102</link>
			<pubDate>Mon, 27 Apr 2009 10:59:16 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=214">otg</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1102</guid>
			<description><![CDATA[Perhaps it is... but it's supposed to be hard... <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
As I wrote among the first posts, this is a mansion perhaps best played for a very long time. That is, you try to get to the next save, and when you've done so, you forget about Luris for a while. Otherwise it can get very frustrating...<br />
<br />
Anyway... I've been listening to all the comments and it seems to me that the mansion isn't impossible [since some have finished the mansion]<br />
but that there is a risk of losing interest. I  have therefore made the Luris Edu [as in educational version <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />] which I soon will send to the admins. In this version, the rooms are the same, but there are lots of moneybags/backpacks and a save every I don't know really, two or three rooms or so...<br />
<br />
This version can be played first, to get a feeling for the mansion, or parallel with the original version [to <blockquote>practice</blockquote> without risk of dying that easily]. Or not at all, of course, since it's actually <blockquote>the same</blockquote> mansion <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I hope this will get some players to reconsider their choice of leaving Luris unfinished.<br />
<br />
Best wishes]]></description>
			<content:encoded><![CDATA[Perhaps it is... but it's supposed to be hard... <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
As I wrote among the first posts, this is a mansion perhaps best played for a very long time. That is, you try to get to the next save, and when you've done so, you forget about Luris for a while. Otherwise it can get very frustrating...<br />
<br />
Anyway... I've been listening to all the comments and it seems to me that the mansion isn't impossible [since some have finished the mansion]<br />
but that there is a risk of losing interest. I  have therefore made the Luris Edu [as in educational version <img src="https://actionsoft.com/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />] which I soon will send to the admins. In this version, the rooms are the same, but there are lots of moneybags/backpacks and a save every I don't know really, two or three rooms or so...<br />
<br />
This version can be played first, to get a feeling for the mansion, or parallel with the original version [to <blockquote>practice</blockquote> without risk of dying that easily]. Or not at all, of course, since it's actually <blockquote>the same</blockquote> mansion <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
I hope this will get some players to reconsider their choice of leaving Luris unfinished.<br />
<br />
Best wishes]]></content:encoded>
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			<title><![CDATA[Room 11299]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1101</link>
			<pubDate>Tue, 21 Apr 2009 07:37:53 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=268">Semi-Native</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1101</guid>
			<description><![CDATA[I can't find the yellow key for room 11299. Can you at least tell me if it's in this room, or is it elsewhere?<br />
<br />
Thanks.<br />
Loving this mansion, by the way. <br />
 :-[<br />
]]></description>
			<content:encoded><![CDATA[I can't find the yellow key for room 11299. Can you at least tell me if it's in this room, or is it elsewhere?<br />
<br />
Thanks.<br />
Loving this mansion, by the way. <br />
 :-[<br />
]]></content:encoded>
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		<item>
			<title><![CDATA[About Luris]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1097</link>
			<pubDate>Wed, 08 Apr 2009 07:29:22 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=214">otg</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1097</guid>
			<description><![CDATA[This mansion is mainly a <blockquote>solve this room to get to next room</blockquote>-mansion, some are easier than others [which are harder <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />] while some are tricky [<blockquote>Luriga</blockquote> in swedish, hence the name].<br />
<br />
It contains 101800 in gold [including backpack score] and 48 secrets which are not always indicated. Thus look everywhere for anything... <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Since it's [perhaps] less fun when you've solved a room already, there are quite a lot of saving pedestals, so that you don't have to replay that much once you're done. <br />
<br />
Have fun! <br />
<th>
<br />
Greetings from otg &amp; AK]]></description>
			<content:encoded><![CDATA[This mansion is mainly a <blockquote>solve this room to get to next room</blockquote>-mansion, some are easier than others [which are harder <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />] while some are tricky [<blockquote>Luriga</blockquote> in swedish, hence the name].<br />
<br />
It contains 101800 in gold [including backpack score] and 48 secrets which are not always indicated. Thus look everywhere for anything... <img src="https://actionsoft.com/forum/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
Since it's [perhaps] less fun when you've solved a room already, there are quite a lot of saving pedestals, so that you don't have to replay that much once you're done. <br />
<br />
Have fun! <br />
<th>
<br />
Greetings from otg &amp; AK]]></content:encoded>
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			<title><![CDATA[Shortcut to downoad]]></title>
			<link>https://actionsoft.com/forum/showthread.php?tid=1096</link>
			<pubDate>Wed, 08 Apr 2009 07:19:53 -0400</pubDate>
			<dc:creator><![CDATA[<a href="https://actionsoft.com/forum/member.php?action=profile&uid=45">brell</a>]]></dc:creator>
			<guid isPermaLink="false">https://actionsoft.com/forum/showthread.php?tid=1096</guid>
			<description><![CDATA[[link]http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?num=1239189059[/url]]]></description>
			<content:encoded><![CDATA[[link]http://www.actionsoft.com/forums/cgi-bin/yabb2/YaBB.pl?num=1239189059[/url]]]></content:encoded>
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