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Zapper Beams - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: General Custom Mansions Area (Mac and Windows) (https://actionsoft.com/forum/forumdisplay.php?fid=4) +--- Forum: Custom Mansions / Designing (https://actionsoft.com/forum/forumdisplay.php?fid=21) +--- Thread: Zapper Beams (/showthread.php?tid=722) |
Zapper Beams - Mikee - 03-02-2008 For what are the reserve at the Zapper Beams. When I give a number to this and i save them I don't know, for what is that? So, when I would to look again, the reserve is at 0. Why?
Re: Zapper Beams - Toybox - 03-02-2008 I have been wondering exactly the same thing all this time! It is like having a switch with a big caption: Do not activate. Then the one and only thing you will have in your mind is the pressing urge to tamper with it
Re: Zapper Beams - Mikee - 03-02-2008 Hmm, anyway, I don't use this! [smiley=2vrolijk_08.gif]
Re: Zapper Beams - Toybox - 03-02-2008 Yes, but you tried
Re: Zapper Beams - Mikee - 03-04-2008 yeah
Re: Zapper Beams - otg - 05-21-2008 another question concerning zapper beams, I don't find anywhere an option to make the beam be switched off by default [and then turned on by a switch or something but that I can do...] Re: Zapper Beams - Toybox - 05-21-2008 You have to put a lever (or switch?) somewhere unaccessible to Jack and use the 'Zapper Beams Off' option in combination with Action Is Default State (or whatever it's called in reality - I forgot the name of the option). Then you hide the switch under some Layer 6 and Bob's your uncle. Re: Zapper Beams - aquaMat - 05-21-2008 It works with a switch..... (and a switch is easier to hide, too !) |