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New Enemy - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: Midnight Mansion 2: The Haunted Hills (Mac only) (https://actionsoft.com/forum/forumdisplay.php?fid=3) +--- Forum: Game Improvements (https://actionsoft.com/forum/forumdisplay.php?fid=17) +--- Thread: New Enemy (/showthread.php?tid=1732) |
New Enemy - triforceguy1 - 07-08-2011 Hey, I just had a great idea for a new enemy I was thinking that there's a small grave with a tombstone placed in a room and after a delay/proximity/switch a zombie would crawl out of it. I was thinking it could be similar to the skeleton with the movement and settings. So what do you guys think? Leon Re: New Enemy - RobSeegel - 07-09-2011 Aside from graphics, how would this be different from a skeleton? Re: New Enemy - RobSeegel - 07-09-2011 It would be tough to do, but I think a small blob would be a good new enemy. It would be different. It's moves:
Re: New Enemy - triforceguy1 - 07-09-2011 I had an idea for one of my mansions to have a skeleton hidden behind some tiles to pose as a grave but then I remembered that skeletons can only move left and right but not up or down (unless falling), so I guess zombies could use ladders like trolls but would try to follow you Re: New Enemy - triforceguy1 - 07-09-2011 132E2312242426242D410 wrote: It would be tough to do, but I think a small blob would be a good new enemy. It would be different. It's moves: Ooh, that sounds good ![]() Re: New Enemy - triforceguy1 - 07-18-2011 I was thinking another good enemy could be a different variation of the skeleton fish. I was thinking that this one could jump in a curve, kinda like the CheepCheeps in Super Mario Bros. Re: New Enemy - VernJensen - 10-19-2011 Yeah Rob, the blog is similar to the spark ballsin the Metroid series of games that move on all surfaces of a wall. It's on the ideas list, if I ever get to do a MM3. :-) |