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Beta 2 - Spider Glitch [Fixed: Beta2b] - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: 130 (https://actionsoft.com/forum/forumdisplay.php?fid=13) +--- Forum: 998 (https://actionsoft.com/forum/forumdisplay.php?fid=165) +--- Thread: Beta 2 - Spider Glitch [Fixed: Beta2b] (/showthread.php?tid=1703) |
Beta 2 - Spider Glitch [Fixed: Beta2b] - triforceguy1 - 06-30-2011 Hey, I know this is a very small detail, but it's always worth it to post about it. Anyway, I was playing Falcon Manor Easy When I noticed in room 17897, the Spider was not acting properly, it would just bob in one place for a few seconds then it would suddenly go up a bit. I've attached a movie showing exactly what happened, I was going to post the replay, but for some reason, the replays do not execute the jumps, so Jack would just stay in the smae room the whole time Cheers Leon Update: Updated topic name. This bug is now fixed. Update2: Beta3 Regression (passed) Re: Beta 2 - Spider Glitch - VernJensen - 06-30-2011 Does this happen every time you enter that room in the HD version? If not, is it at least repeatable some of the time? (I assume that's how you recorded the movie of it?) Re: Beta 2 - Spider Glitch - VernJensen - 06-30-2011 Nevermind, I see this in my copy too. I'll look into it. I don't need any more info about it since I can duplicate it, thanks! Re: Beta 2 - Spider Glitch - VernJensen - 06-30-2011 Hey Leon, I just wanted to say, Great Catch!! After investigating this for a while, I found there was a much bigger problem here than one spider! I wasn't swapping endiansproperly in a few situations -- in this case, small spiders, and for MM2, trolls and moving platforms. This resulted in two values getting swapped when they shouldn't have been: delayBeforeFallingAgain: 120 Bounciness field 6 (0 to 100): 50 So in this case, bouncinesswould be 120 instead of 50%. This got clipped to 100, meaning 100% bounciness, hence why the spider seemed to never fall. But actually -- ALL spiders in the game were behaving incorrectly! Because they were using the delay before falling again as the bounciness value! They just didn't have high enough delay values to make this as obvious as the one you discovered. Good catch!! Will be fixed in beta 3. Re: Beta 2 - Spider Glitch - triforceguy1 - 06-30-2011 It's amazing how such a small detail could show something quite big
Re: Beta 2 - Spider Glitch - RobSeegel - 06-30-2011 3D3B202F263B2A2C2E3C3078490 wrote: It's amazing how such a small detail could show something quite big Yeah, that was a great find! There's already been a few pretty big bugs shaken out, which is always good. The funny thing is leading up to the beta release, I'd been through *all* the mansions - in some cases a few times, and I never really questioned the spiders or even thought to compare the changes in their behavior between old and new games. The only place where I was a little suspicious was Chateau de Medusa. Re: Beta 2 - Spider Glitch - RobSeegel - 07-01-2011 I tested this with the 2b and it looks like it's resolved. |