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JS in room 19106? - Printable Version

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JS in room 19106? - otg - 08-13-2010

Jack is currently hiding behind the pole, but I see no way out of there... He came in from the left behind the hanging skeleton, but can't get back up there and not down anywhere either


Re: JS in room 19106? - Semi-Native - 08-13-2010

Hi, OtG, haven't seen you around lately. Nice to see you're still here. Working on any mansions?

Love your desktop photo!
8-)


Re: JS in room 19106? - otg - 08-14-2010

nope, not actively working on any mansion, since MM2 is soon to be released... Smile

The desktop pic is one of those that come with the OS

Too bad you couldn't help me in my JS... guess I'll replay from second last save (think I missed a secret or two anyway)


Re: JS in room 19106? - Semi-Native - 08-15-2010

Olle, I just tried this in the mansion level builder - you must have jumped over that gray door, right? Yeah, that does seem to be a JS.


Re: JS in room 19106? - otg - 08-15-2010

indeed I did jump over that &%"€# door... Won't do it again though

I think I found another JS also in another room but it wasn't a real one.
I could die and then move on, but I personally don't like dying... Big Grin


Re: JS in room 19106? - aquaMat - 08-18-2010

574C5F380 wrote: indeed I did jump over that &%
€# door... Won't do it again though

I think I found another JS also in another room but it wasn't a real one.
I could die and then move on, but I personally don't like dying... Big Grin


Well.... any Jack-stucks that have come about by a player's
non-standard behaviour
(= jumping over closed doors etc.) really don't count as JS in my book.

If played
normally
(= according to the rules) this room will not create a JS-situation, no matter how hard you try.

So, in this case, I'm afraid, yes....you'll have to restart from your last save.

8-)

PS: It will please you, however, that I have just now redesigned the area above the grey door in question, so that it will no longer be possible to jump over it. The fact that it WAS possible until now, BTW, wasn't an oversight or design error of myself, but was due to that old
jumping-over-certain-closed-doors-is possible" - bug of the classic MM. I had to reinforce the area above the door with double layer-4 bricks to stop it being possible.
(Will be in the next update of BFAP.)


Re: JS in room 19106? - brell - 08-18-2010

38282C3814382D590 wrote:
Well.... any Jack-stucks that have come about by a player's
non-standard behaviour
(= jumping over closed doors etc.) really don't count as JS in my book.

If played
normally
(= according to the rules) this room will not create a JS-situation, no matter how hard you try.

So, in this case, I'm afraid, yes....you'll have to restart from your last save.

A JS caused by
non-standard behavour
by a player is indeed a JS because there are actually no rules of what counts as normal play. There is no
politically
correct or incorrect play in this game. If a player can create a JS situation it IS a JS situation regardless of the builders opinion or intention. You, aquaMat, are the only builder I know of that doesn't accept this.


Re: JS in room 19106? - otg - 08-19-2010

5B4B4F5B775B4E3A0 wrote:
If played
normally
(= according to the rules) this room will not create a JS-situation, no matter how hard you try.

I did play it normally... I jumped all over the place to find secret coins and passages Smile [especially aquamat-mansions require a lot of random jumping to find all the coins...]