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Beta 4: General Discussion - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: 120 (https://actionsoft.com/forum/forumdisplay.php?fid=10) +--- Forum: 999 (https://actionsoft.com/forum/forumdisplay.php?fid=55) +--- Thread: Beta 4: General Discussion (/showthread.php?tid=1382) |
Re: Beta 4: General Discussion - brell - 07-31-2010 767F697F77771E0 wrote: [quote author=1A24232A344D0 link=1277455964/33#33 date=1280487448]Well, being young really has nothing to do with this. I think rationally and correlative. The context in which usingThank God!can be mistaken by many people if used in the wrong way. If you use it in Church and something related to God, then it's alright. However, anywhere els, it can be taken by offence to some. (It doesn't terribly bother me, I'm just looking out for my fellow beta testers who could) I guess I could say I overreacted a bit. Sorry. You are cute [smiley=engel017.gif] errr, a bit??? Lets say on most things I do or text. lololol At u'r age (dark ages) I was still being bashed by nuns & little old ladies for saying Thank God. That is until my Dad & Mom FINALLY went to see them & gave them a reality check. At your age now, here today, we NO longer live in the dark ages, being told what to think and how to pray or honour HIM. Google search: Is it swearing to say Thank God The dif between your age & an older person is HISTORY, we lived it, made it, learned from it. Your turn is only beginning, enjoy the making of it. But remember to learn from it. And when your my age, & a young person asks you what's the dif, you will then & only then, understand what he/she doesn't. Missy, this has got to stop! Anthony never said you were swearing. Please if you have any complaints about anybody's behaviour send an e-mail to one of the admins or Vern himself if you feel that one or more admins are involved. Re: Beta 4: General Discussion - VernJensen - 08-02-2010 595046505858310 wrote: Vern, it was brought to my attention that Anthony is young. Actually Missy, capitals generally *do* come across as yelling, whether intended that way or not. This is a common problem with emails and other forms of written text -- it's easy for things to come across the wrong way, since, as you point out, you don't have tone of speech, facial expressions, and so on to help explainwhat is meant. And to 95% of readers, capitals = shouting. In any case, I agree with Brell -- it'd be best to just respect the admins here, regardless of their age, and abide by their policies without argument, agree with them or not. That will help us keep a peaceful, pleasant community here for all. :-) Re: Beta 4: General Discussion DIFFICULTY LEVEL - rose - 08-19-2010 Hi! I have been playing the old MM Spider Palace and I must say how easy the hard level seems now after being practicingon the hard levels in MM2. Maybe the hard levels are a bit too hard in MM2, for original mansions? Re: Beta 4: General Discussion DIFFICULTY LEVEL - RobSeegel - 08-20-2010 65786472170 wrote: Hi! Good... it isn't just me. That was one of my first comments One thing that's definitely surprising me with the mansions I've played so far is that in general they seem to be harder than I recall the mansions being in the original game (at least the included mansions) https://actionsoft.com/forum/showthread.php?tid=1335 That was back in April when I was first looking at Leofani. I thought the difficulty had been raised across the board. The notable exceptions were: Dr Demented, Blackheart, Magma Peak (though some of those I'd pegged as maybe being too easy, and perhaps not different enough from Normal to Hard). ... I say all of this now after increasing the difficulty in Dr. Demented's Den Hard. I will (laughingly) say in my defense that making it harder was only part of what I tried to do with it. I was trying to make it feel different enough that it would feel almost like a different mansion, so that there would be lots of surprises even after having played the Easy and Normal versions. I think I was at least partially successful with that. Part of the problem I think is that there were a relatively small number of testers most (or all) of whom had played the original game and undoutedly a lot of the custom mansions. Maybe the group of above average players resulted in mansions being OK'd with a higher degree of difficulty. I'm not sure how many testers Vern had enlisted, though I'm certain many of them didn't post a whole lot on the boards. It would have been nice to have seen some more feedback, especially by folks who were new to the game. I came close to asking Vern if one of my coworker's who had never played before could do some testing (by this time the call for testers had already ended). I haven't played any of the other mansions for Beta 4, and even several weeks before Beta 4. I'm tempted to go back through and play them all again one more time. They will probably feel new to me again. The real problem though is here we are towards the end of testing... making lots of changes at this point will only open the door to introducing other problems. I think for good or for bad... MM2 will generally skew a bit harder than the original. Re: Beta 4: General Discussion - RobSeegel - 08-26-2010 6D505D6C5A5A585A533F0 wrote: I've noticed some behavior I think is odd. I have a trigger that makes a platform appear. I then ride that platform out of a room, and then back. I hit the trigger again, and suddenly I have two platforms with the same id. Is that correct? I would have thought that I could only have one instance for a given id. In some cases it's forced me to define the trigger so that the id is in there twice: once for defining the object that will appear, and one for defining an object that must not be in the room within that trigger. Just an FYI - I don't know if Vern mentioned this or not - but he fixed this issue (Yaaaaaay!) So a blue platform (or any other) that leaves and returns to it's place of origin will not cause the trigger to fire again. |