![]() |
|
A resort for retired goldhunters - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) (https://actionsoft.com/forum/forumdisplay.php?fid=11) +--- Forum: Resort for Retired Goldhunters, A (https://actionsoft.com/forum/forumdisplay.php?fid=139) +--- Thread: A resort for retired goldhunters (/showthread.php?tid=528) |
Re: A resort for retired goldhunters - brell - 09-30-2007 aquaMat wrote: Oh really ?? Please give examples of: 1. Nasty surprise deaths 2. Unavoidable falls leading to death 3. Creature attacks which lead to unavoidable deaths 4. Sudden cheap deaths The high speed platform jump is not invented by me. It has been around since Freddy's MM&M at least. I do not, any more that other mansion builders, get away with Jack-stucks, half Jack-stucks, cheap deaths or anything like that. To my best knowledge there are no such things in Arfrg. My tester reported very few which were all fixed. So if there are still any JS, HJS, cd etc. around I would certainly like to know about them so I can fix them. Re: A resort for retired goldhunters - Toybox - 09-30-2007 brell wrote: I know that, I just feel so silly to have missed it because it is not even remotely hidden! Or maybe you should add a BBB to tell Jack not to overlook that door, and a few arrows poining to it as well
Re: A resort for retired goldhunters - Toybox - 09-30-2007 Ah, and sometimes I feel that the poles are not quite high enough, and Jack might inadvertently jump above them (and fall to his doom). Is this intentional? Re: A resort for retired goldhunters - Toybox - 09-30-2007 aquaMat wrote: I meant that *any* path is likely to look easy when played after the purple one ;D Re: A resort for retired goldhunters - brell - 09-30-2007 Toybox wrote: Ah, and sometimes I feel that the poles are not quite high enough, and Jack might inadvertently jump above them (and fall to his doom). Is this intentional? No, it's not. Examples, please! Re: A resort for retired goldhunters - Toybox - 09-30-2007 Well, in the very first room for instance, if you jump from too close to the pole and as far as you can. And in the purple section: when you succeed with the high-speed jump and then you wish to jump back via the pole, then you shouldn't jump from too close to the left edge. There may be other examples but then, either I forgot or I didn't miss the pole (could it be that there is one in the Red section?) Re: A resort for retired goldhunters - Freddy - 09-30-2007 Tonight I made my first visits to this resort. Resort? Feels like a training camp! ![]() An interesting, but very hard mansion. Entrance for experienced players only, I am afraid. But what a challenge for them. It is good that once in a while there is also a well built, tough mansion. Didn't notice any mistakes so far, but I am not beta-testing, of course. ;D Liked the yellow area very much, but got into deeeeep trouble > :-[ at the very first zapper beams in the blue section. As always with zappers. Reminded me of Temple of the Moon.
Re: A resort for retired goldhunters - brell - 09-30-2007 Freddy wrote: As elsewhere in this mansion, this one is extremely easy if you WAIT long enough to see the whole pattern
Re: A resort for retired goldhunters - brell - 09-30-2007 Toybox wrote: Well, in the very first room for instance, if you jump from too close to the pole and as far as you can. And in the purple section: when you succeed with the high-speed jump and then you wish to jump back via the pole, then you shouldn't jump from too close to the left edge. Thank you Toybox, I'll look into this. Re: A resort for retired goldhunters - brell - 09-30-2007 Poles fixed (thanks Toybox) - and two(!) places where Jack could indeed stray out of his falling line - and kill himself. The credit for the latter goes to aquaMat, whose comments influenced me to check all falling paths again. An update will be released soon. |