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Jack stucks, cheap deaths - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: Discussions of approved MM1 and MM1 HD custom mansions (Mac and Windows) (https://actionsoft.com/forum/forumdisplay.php?fid=11) +--- Forum: Octopus Mansion (https://actionsoft.com/forum/forumdisplay.php?fid=95) +--- Thread: Jack stucks, cheap deaths (/showthread.php?tid=855) Pages:
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Re: Jack stucks, cheap deaths - Toybox - 09-02-2008 sherryl199 wrote: I had one more possible JS - when I dropped from 16303 to 16503, I died in 16503 from one of the 'evil' fish - I kept reincarnating where the skulls used to be, but, because I never left the room, there are no skulls and no way to jump on to the wall. There is also a sneaky trick around that one. If you Suspend the game and then Resume, the skull platform should have reappeared. [smiley=evil.gif] Re: Jack stucks, cheap deaths - aquaMat - 09-02-2008 Hi Ollie, great easy mansion that you designed there ! We were desperately needing new easy mansions....we have a lot of new forum members.... I really enjoyed playing it....especially the Octopus section. There are a few minor issues....but after all it's a huge mansion. Re: Jack stucks, cheap deaths - otg - 09-02-2008 aquaMat wrote: Hi Ollie, Well you're not known for designing Easy mansions but I must say that JUMP! went from impossibleto intriguingwhen I started using the long-jump-keys instead of rightarrow-space and leftarrow-space... I didn't know one actually jumped longer! Issues... well I guess the first mansion should be full of them, and one gets better with time, eh?
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