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Beta 2 - Tomb of Princes NORMAL [Closed] - Printable Version

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Re: Beta 2 - Tomb of Princes (NORMAL) - jacobvann - 07-05-2011

Thanks guys! I will make fixes and send to Vern.


Re: Beta 2 - Tomb of Princes (NORMAL) - rose - 07-07-2011

How do Jack get to the room above 15499?
I finished the mansion with 82% secrets and I suspect the rest is
at the top



Re: Beta 2 - Tomb of Princes (NORMAL) - VernJensen - 07-08-2011

There is no room above 15499.


Re: Beta 2 - Tomb of Princes (NORMAL) - rose - 07-08-2011

Too bad. It did look like it though.


Re: Beta 2 - Tomb of Princes (NORMAL) - RobSeegel - 07-08-2011

4774637F5B747F62747F110 wrote: There is no room above 15499.

Did you mistake the mansion rose was talking about for a different one or are you just trying to protect the secret? Just in case, I won't completely give it away, either. There *is* a room over this one. I think the ladder up and money bags are kind of a giveaway (and intentionally placed to make players ask precisely the question that rose asked -- +1 to Jacob...)

:Smile

Unfortunately, by the time you get to this room and you haven't already found the way, you're no longer able to. Once you finish exploring this area, and consult the map you should be able to make a few reasonable guesses on how to get there.

In order to make another go at it, you're going to have to go back a few save points...



Re: Beta 2 - Tomb of Princes (NORMAL) - rose - 07-08-2011

Thanks Rob. I missed it the second play through too but then I though there wasn't any room there.


Map, grey doors and zapper beams - rose - 07-08-2011

I found where they are a problem. It is in this mansion

15897 in this room open the grey door and then look at the map. On the map the grey door is closed!

16299 one beam is off and the other on. look at the map and both are off.

15700 here the beams are on but on the map they are off. The same for 15900


Re: Beta 2 - Tomb of Princes (NORMAL) - VernJensen - 07-09-2011

Okay, this will be fixed in beta 3b, for rooms Jack is *currently* in. (i.e if he's currently in some room and looks at that map, that room in the map will always render exactly identically as the current room, including enemy positions!)