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Beta 3: Dr. Demented's Den - Printable Version +- Midnight Mansion Forums (https://actionsoft.com/forum) +-- Forum: 120 (https://actionsoft.com/forum/forumdisplay.php?fid=10) +--- Forum: 999 (https://actionsoft.com/forum/forumdisplay.php?fid=55) +--- Thread: Beta 3: Dr. Demented's Den (/showthread.php?tid=1347) |
Re: Beta 3: Dr. Demented's Den - RobSeegel - 05-20-2010 4A796E725679726F79721C0 wrote: I think this is a great idea... it would fix what is probably a very common issue with mansions now that platforms can move between rooms. It's one less problem that mansion designers have to address (or ignore). Re: Beta 3: Dr. Demented's Den - divadnala - 05-20-2010 0E3D2A36123D362B3D36580 wrote:You are quite right of course. I must have been tired when I was testing this mansion and I missed something that should have been obvious. Sorry :-[. Re: Beta 3: Dr. Demented's Den - sherryl199 - 05-21-2010 Re. Vern's reply #8. A problem is that the small bat platform performs in exactly the same way - if you jump off on the island as the bat platform moves right, Jack is stranded without a 'ride'. However, if the game is suspended and reopened, the small bat platform is now available. Re: Beta 3: Dr. Demented's Den - RobSeegel - 05-23-2010 Easy Encountered some of the same issues already reported with the Bat platform that can strand Jack. I agreed that the difficulty in 15705 was questionable for Easy. I also questioned 15502, though that one isn't too bad. Perhaps one or two of the middle platforms might have been solid (instead of falling). Overall, the difficulty was OK. 16300 - BBB: Travellersshould be Travelers Re: Beta 3: Dr. Demented's Den - divadnala - 05-23-2010 172A27162020222029450 wrote: 16300 - BBB:England and America are two countries separated by a common language.Travellersshould beTravelers - George Bernard Shaw Re: Beta 3: Dr. Demented's Den - RobSeegel - 05-23-2010 3E332C3B3E343B363B5A0 wrote: True enough... I've been bumping into that quite a bit. It's not really that big a deal, I guess, but consistency one way or the other would be nice. Re: Beta 3: Dr. Demented's Den - divadnala - 05-23-2010 774A47764040424049250 wrote:I agree, but I think the best we can hope for is consistency within a single mansion. Consistency across the whole game might be difficult to achieve if the designers of the mansions use different versions of English. I've checked all the BBBs in Dr. Demented's Den Easy and, as far as I can see, travellersis the only use of non-American English so it probably should be changed. Re: Beta 3: Dr. Demented's Den - RobSeegel - 05-29-2010 Hard Not much to add here. Was a lot like Normal with a few standout rooms. Could be a bit harder I think. A few minor changes here and there could make a big difference. I really liked the goblin puzzles and the rooms that were noticeably different and harder. It just left me wishing for a few more is all . I couldn't find any real problems, though.Re: Beta 3: Dr. Demented's Den - sherryl199 - 05-30-2010 I agree with Rob - not a lot of difference between Normal and Hard versions. I think that even a few scorpions running around in the long corridors would have upped the difficulty level. Fun mansion - the goblins are great. Re: Beta 3: Dr. Demented's Den - VernJensen - 06-03-2010 263D3027272C39646C6C550 wrote: Re. Vern's reply #8. A problem is that the small bat platform performs in exactly the same way - if you jump off on the island as the bat platform moves right, Jack is stranded without a 'ride'. However, if the game is suspended and reopened, the small bat platform is now available. Don't worry, this will all be fixed in beta 4. Got a built-in game-wide solution for both of these issues! |