Windows Port Progressing Quickly

Three weeks ago, I began the process of porting Midnight Mansion HD to Windows. So far, I have been astonished how quickly the process has gone. I had about 90% of the game compiling and running on Windows in two weeks! Today probably 95% of the game is up and running. There are still a number of things left to do, some of which may take a while (particularly testing), so the game’s release is likely still 2-3 or more months away, but so far it has been really fun seeing how quickly and easily the port has gone!

2 Responses to “Windows Port Progressing Quickly”

  1. Rob says:

    It sounds like the additional time last spent making the game more portable really paid off then. That’s good to hear. Guess this means I’m going to have to go out and get parallels or something similar if I want to help test.

  2. vern says:

    Yep, porting to SDL, OpenGL, OpenAL, and other cross-platform technologies has proved to be a fantastic decision. I don’t know how well it’ll run on Parallels, but if you get Parallels, I’d be happy to let you try it and report back. ;-)