Archive for February, 2011

Jacob’s drawing process

Friday, February 25th, 2011

Have you ever wondered what goes into the drawing process for Midnight Mansion’s artwork? Well, wonder no more. Jacob has recorded the process he used to draw the new Midnight Mansion splash screen. He’s sped up the video, so 3 hours of work is compressed into 3 minutes. It’s fun to watch it all unfold. :-)

New Midnight Mansion 1 Splash Screen

Wednesday, February 23rd, 2011

Jacob’s artistic skills have progressed a bit since he first did the splash and title screens for Midnight Mansion. He intends to redo the title screen artwork, and just finished the new splash screen. I think you’ll agree, this is definitely a big improvement!

newSplash

Midnight Mansion 1 HD screenshots

Friday, February 18th, 2011

When I first started work on Midnight Mansion in 2001, it was standard to have displays set to 640×480 or possibly 800×600 resolution. When the game was finally released in 2005, the state of displays had advanced, and Midnight Mansion’s 640×480 graphics looked a little pixelated when fullscreen on Apple’s new (at the time) 21-inch flat-panel displays.

Nowadays, with 30″ displays, and even the iPad having higher resolution that typical computers of 10 years ago, it’s time for an upgrade!┬áThe past few weeks, Jacob has been redoing most artwork for the game from scratch, redrawing it all by hand in a higher resolution. In most cases, he first traces over the original artwork, to get the new looking as close to the old as possible, then redraws it from scratch. The results are just fantastic!

Another change that took a lot of work, but I think was totally worth it, is the game now makes the bricks different shades of darkness, to make them look a bit more like a real brick wall, where the bricks aren’t all exactly the same color. This makes them much easier on the eyes, and also makes the castle look a bit more like a real castle — old and in disrepair.

Take a look for yourself!