It’s been just 3 months now since I began work on porting Midnight Mansion to iPhone / iPad / Windows (as well as become hardware-accelerated on the Mac, and be a true Universal Binary), and already I’ve got some screenshots to show.
We’ve also found some hi-res artwork for a few monsters, and Jacob has begun recreating some of the other artwork in high resolution. In some of these screenshots, you can see that the enemies, coins, and money bags are crystal clear, while some of the other graphics are scaled up and smoothed by OpenGL, making them somewhat blurry. Compare the image of Jack from two of the pictures, to him being crystal-clear in the other one, to see the difference high resolution makes on the images. We hope to redo as much of the graphics as possible for MM2 before releasing the updated version.
There is still much work to be done, but it’s fun to see what the game can look like now.