Archive for December, 2010

Midnight Mansion port early screenshots

Wednesday, December 22nd, 2010

It’s been just 3 months now since I began work on porting Midnight Mansion to iPhone / iPad / Windows (as well as become hardware-accelerated on the Mac, and be a true Universal Binary), and already I’ve got some screenshots to show.

We’ve also found some hi-res artwork for a few monsters, and Jacob has begun recreating some of the other artwork in high resolution. In some of these screenshots, you can see that the enemies, coins, and money bags are crystal clear, while some of the other graphics are scaled up and smoothed by OpenGL, making them somewhat blurry. Compare the image of Jack from two of the pictures, to him being crystal-clear in the other one, to see the difference high resolution makes on the images. We hope to redo as much of the graphics as possible for MM2 before releasing the updated version.

There is still much work to be done, but it’s fun to see what the game can look like now.

High Score submission fixed

Monday, December 6th, 2010

Just found a small problem in the high scores today that could cause new scores to be rejected if they were the same score as the lowest existing score in the list, even if they had a better secret count or time. In some Midnight Mansion 1 high score lists, where all 100 scores in the list are already the highest score possible, this was preventing new submissions where secret count or time was better. It has now been fixed.