August 30th, 2010
I’ve been asked this question a number of times, so I thought I’d address it from the blog. Some owners of the original Midnight Mansion would like to know if they must pay the $25 price for Midnight Mansion 2: The Haunted Hills.
Midnight Mansion 2 is an entirely new game with new enemies, new environments, new music, new puzzles, and new mansions. It took about a year and a half to develop. Most of the people purchasing it will be fans of the original game. So if I were to release it as a free or discounted upgrade for owners of the first game, I’d not be making enough to continue being able to support myself doing game development. I’d have to get a full-time job, which means there would be no future Midnight Mansion sequels.
So the short answer to the question is, yes, the $25 price is required for anyone who wants to purchase Midnight Mansion 2, since it’s an entirely new game. I think though that most who try the free demo of Midnight Mansion 2 will agree it’s worth every penny.
However, minor bug-fixing updates to the original game will continue to be released, and as always, are free.
Posted in Random | No Comments »
August 26th, 2010
After months of anticipation, Midnight Mansion 2 is finally out! Sales are already coming in, despite the fact that I’ve barely begun the process of getting the word out! There is obviously a lot of interest in this game.
But don’t listen to me yammer on about it; head on over to the Midnight Mansion 2 page and try the game for yourself!
Posted in Announcements | 1 Comment »
August 5th, 2010
We know the economy is bad. And we know finding jobs can be tough. But what better way to relieve the stress than by blasting alien insect bugs? And now you can blast those buggers for less than ever before — Insectoid is now 50% off the normal price! Grab your copy today:
Insectoid Special
Posted in Announcements | 2 Comments »
August 3rd, 2010
I’ve just finished coding up the new webpage for Midnight Mansion 2. It looks very slick… thanks to Franca Albano (Margherita on the forums) for designing it!
And yes, Midnight Mansion 2 will be released “soon”.
Posted in Announcements | 1 Comment »
June 14th, 2010
Midnight Mansion 2 has been in beta testing for just over 2 months now, and is progressing quite well! It’s a lot of fun to see my “To Do” list shrink, and now only a few more items remain. It looks like the game should be on track for a release in late July or August.
In the mean time, here are some brand new screenshots to whet your appetite. There are a lot of new environments in Midnight Mansion 2, giving it a much richer visual look than its predecessor.
Posted in Developer Diary | 9 Comments »
May 29th, 2010
Midnight Mansion 1.2.0b has been released, and has the following bug fixes / improvements:
- Fixed conveyor belts so that levers/triggers/switches that affect them, and are marked with “Action is permanent”, it really is permanent if you leave the room and come back. Also fixed “Action is default room state” to work correct.
- Fixed a spot in Cathedral Towers Hard, room 14692, where Jack could jump up a wall under the blue door and get past the door without opening it, thereby getting stuck.
- Added “Comments” field to “Mansion Options” in the Level Builder. Great place to store version information about the mansion.
- When you first open a mansion in the Level Builder, the Open Room dialog now automatically centers around the mansion’s starting room, as set in the Mansion Options dialog.
Posted in Announcements | 2 Comments »
May 25th, 2010
Their summary: “Insectoid is a graphical treat with plenty of alien variety to keep you coming back to kill more. The difficulty level makes it perfect for newcomers to the genre too.”
http://insectoid.en.softonic.com/
Posted in Announcements | No Comments »
March 29th, 2010
Beta testing is now open for Midnight Mansion 2. If you would like to apply, join the forums (if you don’t already have an account) click on “Pre-Release Talk” (in the “Midnight Mansion Sequel” section) and reply to the “Midnight Mansion 2 Beta Testing Open” thread. We’ll only be taking 50 testers, first come, first served. You must be able to speak English, and have a good amount of free time available for testing.
Posted in Announcements | 22 Comments »
March 17th, 2010
An update to Midnight Mansion has been released, with the following fixes and improvements:
- Fixed some license file issues, where the game would sometimes repeatedly prompt registered users to re-enter their code, claiming the computer seemed to be different from the one the code was entered on. This should now be fixed.
- Fixed text in in-game dialog boxes to draw correctly on more recent versions of MacOS X, such as Snow Leopard.
- Changed “hand” tool in editor to move sprites around. It takes into account the current “Align to grid” settings.
- Fixed an editor bug where, if you entered a number higher than 32,767 in the “ObjectID to affect” field for a lever, this number would not be saved properly, and the lever would not affect the ObjectID you had specified.
- Fixed some license file issues, where the game would sometimes repeatedly prompt registered users to re-enter their code, claiming the computer seemed to be different from the one the code was entered on. This should now be fixed.
- Fixed text in in-game dialog boxes to draw correctly on more recent versions of MacOS X, such as Snow Leopard.
- Changed “hand” tool in editor to move sprites around. It takes into account the current “Align to grid” settings.
- Fixed an editor bug where, if you entered a number higher than 32,767 in the “ObjectID to affect” field for a lever, this number would not be saved properly, and the lever would not affect the ObjectID you had specified.
Posted in Announcements | 3 Comments »
March 1st, 2010
Insectoid has gotten another positive review. You can read the full article here.
“Exciting game play, plenty of opposition in a variety of colorful forms, bugs, and critters make Insectoid a winner for anyone who loves the simplicity of a single-shooter game.”
Posted in Announcements | No Comments »